Find a Style:

ProffieOS7 Style Library Phase 2 (v7.14 or later)

NOTE: Many of the new OS7 Features and Effects Need My Prop* to Run Properly.

This is the Public Access OS7 Library - to get the newest Styles and Features you can join my Early Access Patreon:

  • New! Blade Builder Options, Features, Styles including; Merge, Wave and True Intentions (Reveal)
  • New! Base Style Reaction Effects
  • New! Base Style Accent Overlay Effects
  • and more to be added throughout Early Access...

 

NOTICE:

ProffieOS7 requires SD card preformance to be 1200kbps read speed with 12 simulatenous audio streams. Subpar or poor performing SD cards will cause the saber to lag or freeze.
If you experience lag or slow response you need to run 'sdtest' in Serial Monitor. Even if SD is labeled as high performance you should run sdtest to be sure.

- First, remove DISABLE_DIAGNOSTIC_COMMANDS define from your config.
- Upload new config (you may temporatily need to remove some presets if exceeding FLASH memory)
- With saber connected go to Arduino > Tools > Serial Monitor
- Type 'sdtest'
- If you do not have 1200kbps read speed and 12 simulatenous audio streams you will want to replace your SD with a better performing card.

You can also improve SD performance via formatting and file structure, also be sure to ALWAYS 'Eject' the SD card anytime it's mounted to your computer to prevent file corruption.

MORE INFORMATION

Due to increased complexity of styles I recommend adding the following define to dedicate more resources to the style processing.

#define EXTRA_COLOR_BUFFER_SPACE 60

Be sure to watch the below videos on how to use the new features and options in the library.

OS7 Library Intro (Recommended)
Phases and Alt Fonts
(Recommended)
New Sound Set Up
(Recommended)


Style Recipes

Style recipes will pre-build specific style combinations for you allowing for easy selection. You can still customize the colors, options, effects and enhancements to your liking. Select the recipe and the blade type you wish to generate and click "Go".

 

Build a Style

Multi Phase / Dual Phase / Interactive / Color Shift / Split Blade Builder

This tool will allow you to build Multi Phase, Dual Phase, Interactive, Color Shift or Split Blade Base styles with a wide range of effects and colors.

Multi Phase blade styles allow you build up to 10 "Phases" and toggle through via multiple control options.

Dual Phase blade styles have two separate blade effect / colors that are toggled through multiple control options. These will allow you to build a custom "Dual Phase" preset or create a "Bleeding", "Corruption" or "Pull to the Darkness" style.

Interactive blade styles allow you to implement a wide range of "story telling" or "mini video game" styles that react to how you're using you saber to create a much more immersive and video game-like experience. There is an ever-growing list of Interactive options in development, each with unique abilities.

Color Shift blade styles blend two separate blade effect / colors into an ever changing blade style with multiple control options. You can create truly unique blends and mixes for the most unique responsive and interactive styles possible.

Color Blend styles allow you to blend two separate blade effects/colors as a fixed or rotating effect.

Split Blade styles join two separate blade effects/colors onto a single blade creating a half-and-half blade effect.

Mirror Blades allow you to join two separate blade effects/colors into a reflected blade style based on your choice of center point and control

Vortex Blades allow you to join and blend two separate blade effects/colors into a unique blade style based on your choice of center point. and control.

Event Horizon Blades allow you to join and blend two separate blade effects/colors into a a unique blade style with a "Black Hole" at the center with your choice of center point and control.

Select Style Options

 


Canon / Standard Styles

Rotoscope

Hyper Responsive Rotoscope
Rotoscope (Original Trilogy)
Rotoscope (Prequels)
Rotoscope (Sequels)
Rotoscope (Subtle)
Rotoscope (Light)
Rotoscope (Subdued)
Rotoscope (Erratic)

I've based these styles on the "Rotoscoped" lightsaber effects used in the Star Wars films. There are multiple variations: Rotoscope (uses RandomFlicker), Audio Rotoscope (uses AudioFlicker)., Subtle has a very subtle amount of movement, Light is a less dramatic effect, Subdued is a slower rolling variation and Erratic randomly jumps in and out of motion.

While breaking down the films to create the Rotoscope effect I noticed, particularly in the original films, that while the blades are being swung and moved the blade animation would be replaced with a stable color (most likely due to fewer frames to be able to add animation). I've applied this concept to the new Hyper Responsive Rotoscope styles, as you swing the animation will slow or stop depending on the speed and acceleration of the blade movement. In addition, the amount of time the blade animation takes to return is based on the inertia generated by the swing. The faster and larger the swing the longer the blade will take to normalize.

Each of the Trilogies had slightly different effects so there are 3 versions: Original Trilogy version has an undulating flicker effect that varies randomly or based on audio, Prequels version had a slower undulation and Sequels version has a faster, more pronounced movement than Original Trilogy.

If you wish to further adjust flickering, select "Two Color" option and adjust Alt Color using Edit Mode or ProffieOS Workbench (the greater the difference between Base and Alt Color the more noticeable the flicker becomes).

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

Hyper Responsive Rotoscope uses Base Color

"Single Color" uses Base Color

"Two Color" uses Base Color + Alt Color


Ahsoka

Blade of Talzin

Based on the blade effects we see in the Disney+ Series "Ahsoka".

  • Ahsoka Tano
  • Sabine Wren
  • Ezra Bridger
  • Baylan Skoll
  • Shin Hati
  • Marrok
  • Blade of Talzin

Select Style Options

NOTES:

 

 


Jedi Survivor

Based on the Jedi: Survivor video game.

Each Color blade has a slightly different animation based on the appearance in the game. In addition, as seen in the game, whenever you ignite or change the "crystal" there is a temporary surge in the animation that then settles into normal operation.

Select Style Options

NOTES:

These styles are also available in Blade Builder to build a Multi-Phase Style and enable Alt Font and Party Mode capabilities as seen in the game.

 


Fallen Order

Cal Kestis
Second Sister
Ninth Sister

Based on the Jedi Fallen Order video game blade effects.

Cal Kestis - due to having to repair and update his saber, Cal's lightsaber effect has a slightly uneven pulse as the energy moves up the blade.

Second Sister - the Second Sister has an agressive rolling pulse from the dark side flowing through her saber

Ninth Sister - the Ninth Sister has a slightly unstable pulse running through the blade

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

 


Star Wars Visions

The Duel: Ronin
The Duel: Bandit Leader
The Twins: Karre
The Twins: Am
The Village Bride: F

Based on the Disney+ Star Wars Visions Anime Episodes.

The Duel: Ronin - this style reproduces the artistic "stop motion-like" flicker from the episode combined with the blade animation for the Ronin's blade, best in Red to match episode
The Duel: Bandit Leader - this style reproduces the artistic "stop motion-like" flicker from the episode and a slightly more exaggerated blade animationfor the Bandit Leader, best in Red to match episode

The Twins: Karre - this style is a split blade with a high powered effect to take on the Dark Side (Pink / Blue blade)
The Twins: Am - this style is a very high intensity animation showing the uncontrolled power of Am, best in Red to match episode

The Village Bride: F - this style features high energy flickering effect, best in Gold or Yellow to match episode

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

"The Twins: Karre" style automatically comes in HotPink and DeepSkyBlue split but can be edited with Base and Alt Color

 


Star Wars Visions The Ninth Jedi (Interactive)

The Ninth Jedi: Margrave
The Ninth Jedi: Kara

These are new Interactive Styles from Star Wars Visions - The Ninth Jedi. In this episode the sabersmith has created sabers with crystals that get their color and strength from the connection to the Force of whomever wields it.

Margrave - This style is based on the scene where the Margrave uses the Force to take a saber form one of the Sith, once he grabs the saber it instantly changes from Sith Red to Jedi Green in his hands and the intensity and power of the saber increases based on his connection to the Force.

Kara -This style is based on Kara's journey, her experiences lead her to unlock the full connection to the force. When first ignited the saber will be dull and have a slower pulse. As she battles and blocks and deflects the Sith attacks her connection to the Force is unlocked. Based on the episode after 10 clashes the potential of the crystal is unlocked and her next lockup will be the tipping point and her saber will unleash it's full power. (Do 10 clashes to unlock the crystal's full potential, then lockup to release the power).

Select Style Options

NOTES:

"Single Color" uses Base Color

"Two Color" uses Base Color + Alt Color

 


Simple (Static / Flicker )

Static
AudioFlicker / RandomFlicker
HumpFlicker (Small)
HumpFlicker (Large)

Static blade is a constant solid color.

AudioFlicker will vary the flicker speed based on audio levels, this allows the flcker to vary by font hum / swing sounds.

RandomFlicker creates a random flicker.

HumpFlicker creates a simple undulating flicker, small or large "hump" options available.

"Single Color" options have 3 intensity levels, 50% Base Color for Flicker (Normal), 75% Base Color for Flicker (Subtle) and 25% Base Color for Flicker (Intense)

To create more variation in the flicker select the "Two Color" option and edit your Alt Color to a larger difference/brightness from your Base Color.

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

"Single Color" uses Base Color

"Two Color" uses Base Color + Alt Color

 


Unstable Styles

Kylo Ren Unstable

Film-Based Kylo Ren
Supreme Leader Kylo Ren

Kylo Ren Unstable Blade Styles

Film-Based - This is my original "Film-Based" Kylo Ren unstable blade style. This is the version I've based on the Force Awakens in terms of timings and power bursts and creates a constantly changing unstable effect.

Supreme Leader - Taking the mantle of "Supreme Leader" has enhanced Kyo Ren's power while making him even less predictable as his crystal is becomes even more corrupted. This new unstable blade style features random boosts of power and intensity over the unstable blade of his kyber crystal.

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

 


Unstable Blades

Unstable Pulse
Unstable Rage
Unstable Anger
Unstable Unleashed
Unstable Erratic
Random Pulse

Unstable Pulse - This blade combines an unstable blade with random surges of power creating an unstable pulse up the blade.

Rage - "Rage" is a new variation on my original Kylo Ren Unstable blade effects. This version is a sped up and more intense version with a lot of activity and power run ups.

Anger - "Anger" is a new variation on my Kylo Ren Unstable Effects, this version is a slightly slower animation but with a lot of intensity changes to still give a nice unstable look to the blade.

Unleashed - UNLEASH YOUR ANGER! with this Unstable blade variation. This style is an overpowered unstable effect with high speed pulses and power bursts as the full power of your saber is "Unleashed".

Erratic - Become truly "Unstable" with this new unstable blade variation. This is a version of "Unleashed" with a random increase in speed, intensity and brightness that will go from standard power to overpowered without notice.

Random Pulse - This is a randomized pulse effect, the speed and intensity of the energy pulse up the blade is randomized for an almost unstable effect.

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

 


Elemental Styles (Fire, Water, Smoke)

"Responsive Flame" Fire Style

Responsive Flame

This is a new updated version of the "Responsive Flame" which reacts in real time to the orientation of your blade. When the blade is pointing straight up the flame effect will be at it's fastest and most intense, then as you lower the blade to horizontal it will slow. If you tip the blade below horizontal the flame will begin to shrink and slow as if turning back towards the hilt as a real flame would. When pointing down the flame will be at its slowest and smallest.

This version also adjusts all effects while the blade is horizontal so effects will also shrink and remain within the flame effect itself, note Drag or Melt will now occur at the tip of the fire, not the physical tip of the blade if below horizontal.

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

"Single Color" uses Base Color

"Real Flame Gradient" has a fixed Orange to OrangeRed to Red Gradient to mimic a real flame

 


Fire Styles

Fire Slow (Single Color)
Fire Slow (Real Flame Gradient)
Fire Fast (Single Color)
Fire Fast (Real Flame Gradient)

Fire effects mimic a flame on your blade.

Four Speeds available with varying intensity.

  • Normal a simple flame effect
  • Sparking features a small white spark at the base of the flame
  • Intense features a high level of white "sparking" up the blade

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

 


Fire and Ice (Interactive Style)

This is a brand new update to the Ice Blade effect using the new Interactive capabilities. Using the Force Effect you can freeze the blade in a layer of ice, but Clashes or Stabs will slowly chip away at the ice and allow the Fire to melt it away.

Select Style Options

NOTES:

Fire Color uses BASE COLOR

Ice Color uses ALT COLOR

 


Interactve WaterBlade

Water Blade

New INTERACTIVE blade effect designed to mimic flowing water. While the saber is parallel to the ground the blade will remain tranquil, as you point up the water effect will flow from the tip to the hilt with increasing speed and as you turn the blade towards the ground the water will change direction and flow from the hilt to the tip with increasing speed. In addition, the blade responds to inertia so large upward swings can temporarily reverse the flow of water up but gravity will take back over after time. The more inertia you apply the longer the effect can fight gravity.

Select Style Options

NOTES:

This style is best paired with the Gravity Ignition and Gravity Retraction effects to add even more realism.

This style is best in Blue or DeepSkyBlue color

 


Interactive Tornado Blade

Tornado Blade

Summon the power of a Tornado! This is a new Interactive Blade Style, each swing will build up speed and create a vortex on your blade building up power until the blade is clashed.

Select Style Options

 


DOOM Eternal Crucible Sword (Interactive Blade)

Based on the Crucible Sword in DOOM Eternal, this interactive blade style lets you ignite/recharge the blade by pointing down, after 3 clashes or stabs you will need to recharge the power of the blade.

Select Style Options

 


Smoke Blade

Smoke Blade

This blade style is "inspired" by a laser shining through smoke/vapor creating a unique effect with a layered movement of rolling upwards and downward smoke flow. This style has a base layer with downward movement that will react to swing movements and a "smoke" layer with upward movement, the two combined produce a tumble effect on the blade.

Select Style Options

 


ThunderStorm

Thunderstorm
Thunder and Lightning

Thunderstorm - A storm is brewing, this blade style features a rolling cloud effect with unpredictable flashes of power throughout the blade.

Thunder and Lightning - this blade style features a rolling cloud effect with unpredictable flashes of power throughout the blade coupled with random Lightning strikes up the blade.

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

This color works best in Blue or IceBlue

 

 


Energy / Electric Styles

Interactive Static Electricity

This is a brand new Interactive Blade that builds up Static Electricity with each swing. Then releases the energy whenever you clash.

Select Style Options

 


DarkSaber

Clone WarsDarksaber
Live Action Darksaber

This style is based on the Darksaber as seen in the Clone Wars TV series and live action in The Mandalorian and The Book of Boba Fett series..

Clone Wars has a built in swing effect that changes the intensity of the energy flow the faster you swing.

Live Action has a subtle fluttering effect as seen in the live action series uses Swing Speed and Acceleration to increase brightness during use.

Select Style Options

NOTES:

This style is best in Silver color for accuracy.

 


Energy Blades

Surging Pulse
Rolling Pulse
Death Star Blast
Energy Saw
Random Pulse
HALO Energy Sword

Energy-type blade effects.

Surging Pulse - A new energy blade style featuring a pulsing energy surge effect that runs up the blade, this blade is a blend between the effects seen in Jedi Fallen Order and the rolling pulse energy blade style.

Rolling Pulse - This style features a medium paced rolling pulse of energy from the hilt up the blade.

Rotating Pulse - A rolling pulse of energy that rotates poles up and down the blade.

Kinetic Pulse - Every swing will build up the speed of the pulse in your blade, it will reset on each ignition.

Death Star Blast - This style features a continuous high powered pulsing blast of kyber energy up the blade similar to the Death Start blast.

Energy Saw - This style features a back-and-forth Energy Saw effect that will roll up and down the blade.

Random Pulse - This is a randomized pulse effect, the speed and intensity of the energy pulse up the blade is randomized for an almost unstable effect.

HALO Energy Sword - Based on the Energy Sword from the HALO video game series, this energy sword has a primary silver effect energy effect with a Base Color highlight (defaults to Blue).

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

 


Energy Weapons

Shock Baton
ElectroStaff

Based on Star Wars in-universe Energy Weapons.

Shock Baton - This style is meant to mimic the Shock Baton seen in The Force Awakens. It features a sparking electric current of White running up the blade.

ElectroStaff - ElectroStaff style features a pulsing electric blade to mimic the Electrostaff weapons.

Select Style Options

NOTES:

These styles incorporate fixed silver/white colors but the Base Color is editable.

"Blues" and "Purples" produce the most accurate effects.

 


Power Wave / Ripple

Power Wave High
Power Wave Medium
Power Wave Slow
Power Wave Erratic
Power Wave Surging
Conical Power Wave
Power Ripple High
Power Ripple Medium
Power Ripple Slow
Power Ripple Erratic
Power Ripple Surging
Conical Power Ripple

The Power Wave creates an undulating wave of power up the blade.

The Power Ripple creates a rippled effect up the blade.

Select Style Options

NOTES:

High = Fast

Medium = Mid Speed

Slow = Slow

Erratic = Random Speed

Surging = Speeds up and Slows down in a cyclical manner

Conical = has a "coned" appearance from bottom to top

 


Adam Project Saber

Adam Project

Based on the "lightsaber" weapon that appears in the film "The Adam Project" this is a segmented blade with a pulsing electromagentic energy, best used with Stack Ignition, Unstack Retraction and Full Blade Flash on Clash.

Select Style Options

 


Ghostbusters "Dont' Cross the Streams" Particle Beam

Particle Beam

This is my Ghostbusters themed Particle Beam Style, this style allows you to control the intensity of the beam by turning your hilt so you can avoid "burning Egon's face off" while trapping Ghosts. Very Important, "Don't Cross the Streams"!

Select Style Options

NOTES:

This style uses a "OrangeRed" Base color combined with Blue and White highlights, editing the Base Color will change the primary color of the effect.

 


Specialty Styles

ShimmerBlade

ShimmerBlade

Based on the personal shields in the new DUNE film I've built a new "hyper responsive" blade style. The base effect is my new "Shimmer" style that utilizes the movement and angle of the blade to apply a shimmering effect. If your blade is perfectly still it will settle into a static color, but any movement will creating a rippled shimmer effect along the blade and the more you move it and the faster you move it the more intense and longer the shimmer runs.

Select Style Options

NOTES:

This style works best in Silver.

Combine with DUNE Clash and Lockup Effects

 


Prism Blade (Mirror Dimension Blade)

Prism Blade

This interactive blade style creates a Prism effect that multiplies with each clash. When this blade is clashed it will create a prism / mirrored effect. Only retraction or using the Force can repair the blade.

Select Style Options

 


RainbowBlade

Running Rainbow Slow
Running Rainbow Fast
Static Rainbow
Running Fire Rainbow Slow
Running Fire Rainbow Fast
Static Fire Rainbow Slow
Static Fire Rainbow Fast
OmniColor
OmniColor Swing

 

Running Rainbow creates a 6 color rainbow that runs up the blade (Slow or Fast variations available)

Static Rainbow creates a static 6 color rainbow gradient

Running Rainbow Fire creates a 6 color rainbow fire effect that runs up the blade (Slow or Fast variations available)

Static Rainbow Fire creates a static 6 color rainbow gradient fire (Slow or Fast variations available)

OmniColor continuously changes your blade color, original OmniColor will rotate through ALL possible colors at a continuous rate

OmniColor Swing will change the color of your blade everytime you swing, with the change in color based on the speed and acceleration of the swing allowing ALL possible colors. The color will remain while blade is held steady or only moved slowly but any swings will change the blade's color.

Select Style Options

NOTES:

"Options" allow a single style to be modified for different combinations, enabling a single style to create multiple unique presets or be fine-tuned to a specific font. Edit Mode, ProffieOS Workbench (WebUSB) or editing presets.ini is required to utilize "options" functionality. To create a single style only use Default (0) option.

The colors in the Rainbow and OmniColor are based on the Base Color. For the default coloring Base Color is Red, if you edit the Base Color all colors will shift to match allowing for pastels, whites or darks to be created.

 


Eye of Sauron (Lord of the Rings)

Eye of Sauron

For all of the Lord of the Rings fans out there. I have new take on the "Eye of Sauron" featuring an ever-present "Eye" in the middle of your blade (for Main blade).

The style for Secondary, Crystal or Accent is a matching fire going up the blades.

There are several versions available for controls and movement, you will want to match the position for Center In or Center Out Ignition and Retraction as well as Preon or PostOff if you choose so the effects all stay in synch.

Center - the Eye will remain in the center of the blade

Twist Position - the Eye will move up and down the blade based on turning your hilt

Blade Angle Position - the Eye will move up and down the blade based on Blade Angle, moving up when blade it pointing up and down when pointing down

Select Style Options

NOTES:

This style uses a "Red" Base Color, if you edit the color all colors will adjust automatically.

 


Hyperspace

Hyperspace

This style is designed to mimic the look of hyperspace from the viewport of the Millenium Falcon, with a mix of Blues, White and Silvers streaking from the center of the blade towards to the ends. This pairs perfectly with the "Jump to Hyperspace" Preon Effect and "Exit Hyperspace" Postoff Effects in the Enhancement screen.

Select Style Options

NOTES:

This style has built-in White and Silver effects. The best Base color to match is "Blue" which comes by default. You can edit colors to change if you wish to modify highlights.

 

Fett's SeismicCharge

Seismic Charge

This is a new blade style based on AOTC and The Mandalorian scenes with the Slave I seismic charge weapons. There is a "Seismic Charge" preon effect that will drop the seismic charge to the center of the blade and then I am using a Center Out ignition and Split retraction to complete the effect (these will be chosen in the Enhancements screen). Depending on the font you use you may need to adjust the timings on the preon to allow for the animation to complete, there is meant to be a very quick disappearance and silence just before the blade ignites to finish the effect. The base effect includes a White Flash on ignition to simulate the initial explosion, if you add Power Up effects this will be obscured.

Select Style Options

NOTES:

The best Base color to match is "DodgerBlue" which comes by default. You can edit colors to change if you wish to modify highlights.

 


ThunderCats "Sword of Omens" (Interactive)

ThunderCats

Based on the 80s Cartoon the "Sword of Omens" blade style features a unique "shimmer" effect when moving around and a brand new "Interactive" ignitiion effect to recreate the iconic sword extension in the original series.

"Interactive" Effects wait for you to interact with them and do specific actions when you do. The "Interactive" ignition will extend the blade 1/3 of its full length with each swing during the interactive period (set below). So this blade will require 3 swings to full extend the blade. After the interative period the blade will extend itself if it has not been extended. For best results you'll want to set the Interactive Time tobe long enough to give yourself time to complete the 3 swings or set to 0 and use with n out.wav sound file that is at least 20000 ms (20 seconds). The original intro cartoon scene was approximately 22 seconds so the library recommends 22000 ms.

NOTE: You will need to allow the Interactive timer to complete.before retracting the saber, retracitng the saber before the ignition sequence is complete can cause the hum to remain on due to the ignition process completing after retraction.

Select Style Options

NOTES:

The Interactive Timer sets the duration of the "interactive" period for the style, once this period ends the blade will finish it's ignition effect automatically.

This style incorporates a new Interactive Ignition Effect, for best results use "Instant" as the Ignition option to allow the interactive layers to show properly.

This style looks best in Silver, the Eye of Thundera will default to Red but uses Alt Color for editing.

*Set to 0 to use out.wav length

 


Infinity Gauntlet Interactive Styles (Infinity Stones)

Infinity Guantlet

Collect all 6 Infinity Stones to become the most powerful being in the universe!
This style allows you to assemble the 6 Infinity Stones; Power, Space, Reality, Soul, Time and Mind. Then once you've assembled all 6 Stones you can wield the full power and control all 6 stones individually. There are 2 versions:

Full Interactive = Turning the hilt will change between Power Stone, Reality Stone and Soul Stone, use Blast to activate ability, Use the Space Stone with the Force to create a vortex on the blade, use the Mind Stone by stabbing the blade to take over the mind of others and control Time with Lightning Block and fast forward or reverse time by turning your hilt while active.

  • Power Stone (Purple) - A devastating blast of power (Blast Effect)
  • Space Stone (Blue) - Create a blue vortex on the blade (Force Effect)
  • Reality Stone (Red) - A red burst that distorts whatever it hits (Blast Effect)
  • Soul Stone (Orange) - Grab the soul of your opponent and absorb it into the stone (Blast Effect)
  • Time Stone (Green) - Control time with a blast of green energy that temporarily freezes time and reverses (Lightning Block Effect)
  • Mind Stone (Yellow) - A blast of yellow energy to take over the mind of your target (Stab Effect)

Infinity Blast = Turning the hilt will change which stone is active and then you can use Blast to fire the power of each stone separately.

  • Power Stone (Purple) - A devastating blast of power
  • Space Stone (Blue) - Create a blue vortex on the blade
  • Reality Stone (Red) - A red burst that distorts whatever it hits
  • Soul Stone (Orange) - Grab the soul of your opponent and absorb it into the stone
  • Time Stone (Green) - Control time with a blast of green energy that temporarily freezes time and reverses
  • Mind Stone (Yellow) - A blast of yellow energy to take over the mind of your target

Select Style Options

NOTES:

This style has a built in Blast effect tied to the active Inifinity Stone.

Best paired with "Infinity Stone Collection" preon

 


Black Panther Interactive Vibranium Blade

Vibranium Blade

Based on the MCU's Black Panther, this blade builds up Purple kinetic energy with each clash or lockup on defense, you can then release the energy with an offensive swing.

Select Style Options

NOTES:

Kinetic Energy Build Up is Purple by default, editable as Alt Color

 


Holiday Blade Styles

Christmas Tree Styles
"Light the Menorah" Styles

 

Candy Cane Styles
String Light Styles

Holiday Themed Blade Styles:

  • Christmas Tree - creates a Christmas tree look with a solid body, pulsing star on top and blinking lights throughout. BASE_COLOR allows editing of main body and ALT_COLOR allows editing of pulsing Star.
    "Star" section uses MELT SIZE if editing is needed.
    For best effect lean your saber against a light colored wall at a slight angle to create a tree shaped reflection
  • "Light the Menorah" (Interactive) - creates an Interactive Hanukkah Menorah on your saber, each Interactive step will light a "candle" on the Menorah. Resets on Preset Change. BASE_COLOR allows editing of main body and ALT_COLOR allows editing of "lit candle".
    • Right-Handed (lights from hilt to tip in order)
    • Left-Handed (lights from tip to hilt in order)
  • Candy Cane - creates a candy cane blade with static or moving options
  • String Lights - creates a Christmas String Light effect over a black blade.

Select Style Options

NOTES:

It is recommended to only adding one Christmas Tree or Menorah option as they are complex styles and use a lot of resources.

 


Lava Lamp

Video coming soon

This style is designed to mimc a lava lamp with currents and pulses moving up and down the blade continuously. The movement is randomized to give a really unqiue look to the effects.

Select Style Options

NOTES:

Tie Dye creates an ever changing color mix that runs through the full RGB spectrum

 


Greyscale

Video coming soon

These are rebuilt versions of Greyscale styles for OS7 with optimizations to maximize memory usage. You can customize and add/remove features on the Enhancements screen or using a specific "recipe".

Many of the original Greyscale styles originated from the OS5 style library and contain built in swing effects, if you wish to modify/remove/change swing effects you can use the "recipe" found in brackets () and build a custom version.

Select Style Options

NOTES:

You can customize the available Effects like the respective Preons and other Options on the Enhancements screen

Original Colors / Preon / Ignition / Retraction:

  • Mercenary = Yellow
    • Sparking Absorb Preon
    • SparkTip Ignition with Unstable Power Up
    • Cycle Down Retraction with Unstable Cool Down
  • Apocalypse = Red
    • Erratic Preon
    • SparkTip Ignition with Unstable Power Up
    • Cycle Down Retraction with Unstable Cool Down
  • CODA = DodgerBlue
    • Overload Preon
    • Standard Ignition with Power Surge (Stable) Power Up
    • Standard Retraction with Power Flash Cool Down
  • Masterless = Yellow
    • Disable (No Preon)
    • SparkTip Ignition
    • Standard Retraction
  • Decay = DeepPurple
    • Force Drain Preon
    • SparkTip Ignition with Unstable Power Up
    • SparkTip Retraction with Unstable Cool Down
  • Noble = Gold
    • Disable (No Preon)
    • SparkTip Ignition
    • Run Up Retraction
  • Magnetic = Aquamarine
    • Disable (No Preon)
    • Cycle Up Ignition with Power Flash
    • SparkTip Retraction with Power Flash
  • Deadlink = Magenta
    • Disable (No Preon)
    • Lightning Strike Ignition with Unstable Power Up
    • Cycle Down Retraction with Unstable Cool Down
  • Analog = DodgerBlue
    • Pilot Light Preon
    • Glitch On Ignition with Unstable Power Up
    • Cycle Down Retraction with Unstable Cool Down
  • Splinter = DarkOrange
    • Disable (No Preon)
    • SparkTip Ignition with Unstable Power Up
    • SparkTip Retraction with Unstable Cool Down
  • Seethe = Red
    • Disable (No Preon)
    • Standard Ignition
    • Standard Retraction
  • Grey = Silver
    • Disable (No Preon)
    • SparkTip Ignition with Unstable Power Up
    • SparkTip Retraction with Unstable Cool Down
  • Volatile = Blue (Alt = Green)
    • Faulty Ignition Preon
    • SparkTip Ignition
    • Standard Retraction
  • Exalted = Red
    • Pilot Light Preon
    • SparkTip Ignition with Unstable Power Up
    • Cycle Down Retraction
  • Assasin = Green
    • Disable (No Preon)
    • SparkTip Ignition with Unstable Power Up
    • SparkTip Retraction with Power Flash
  • Ra = Magneta
    • Disable (No Preon)
    • Cycle Up Ignition
    • Cycle Down Retraction
  • Crispity = Red
    • Reverse Power Absorb Preon
    • SparkTip Ignition with Unstable Power Up
    • Cycle Down Retraction
  • Engine Grip = Gold
    • Faulty Fire Ignition Preon
    • Center Out Ignition with Unstable Power Up
    • Cycle Down Retraction with Unstable Cool Down

 


Combo Builder (build custom Style Option combinations)

Video coming soon

This tool will allow you to combine multiple different Style Options into a single Base Style to be used in multiple presets.

Select Style Options

NOTES:

"Single Color" uses Base Color

"Two Color" uses Base Color + Alt Color

 


"Blank" Blade

Blank Blade

This style sets your base color to Black to allow for effects to be used over the "blank" canvas for testing or specialty effects.

Select Style Options

 


 

 


 

©2023 Fett263. All rights reserved.
OS7.14 v2.25p
  Fett263's ProffieOS7 Style Library  

 

ProffieOS7 introduces many new features and capabilities, be sure you've read through the documentation for set up and usage.

This library is completely new and designed to unlock all of the new potential in OS7. Please watch the video to learn about how to use and all of the new features.

 

 

 

 


OS7.14 v2.25p
   
Base Style Code<>
Style Option

The "Control Layer" in OS7 enables many new features and allows unique controls to be applied to each individual preset via the style code. To prevent conflicts or issues you should only include on style with a Control Layer enabled per each preset. This would typically be the style running your main or primary blade. If you intend to use a Main blade style on a second blade in the preset, remove the Control Layer before adding - or - if you want to use a Secondary / Crystal / Accent or Sequence style to run the Control Layer then be sure it is the only style in the preset that enables.

IMPORTANT - If you have two or more styles in a single preset with a "Control Layer" you will have problems with controls and/or your saber may freeze up when control is used.

Color Modifiers allow for advanced customization of the colors used to create truly unique blade styles and effects. Certain effects can only use specific modifiers based on their design.

Interactive Control Styles are new features added to ProffieOS7 that change the normal control behavior via my prop. They require my prop, style code and specific sounds within the font to work properly. The comment section of the style code will specify the sounds being used based on the options you've selected.

Interactive Blast - when Blast is triggered the sound of a blaster firing (blast.wav) will play, the "deflection" of the bolt (blst.wav & visual effect) will only trigger if you swing to deflect the incoming bolt within the "Reaction Time", otherwise the blast is not deflected by the blade.

Reaction Time:

All Preon Effects in OS7 using my prop will only display if preon.wav exists in the font and automatically time themselves to the preon.wav length. Note that many of the effects are designed for 4000ms ~ 12000ms so really short or long preon.wav files may affect how the animations appear.

Where noted you can select PreOn Color or Base Color; PreOn Color lets you edit the preon effect separately from other effects, Base Color will always use the style's Base Color.

Note: Preon Effects will only show for the duration of the preon.wav, if your font does not contain a preon.wav these effects will not display.

Ignition Effects can have a set time or if Ignition Time is set to 0 they will use length of out.wav sound

Power Up Effects add a temporary effect to your blade during ignition, meant to mimic an overload of power being released from the saber that then settles into your base effect. The effects will automatically time themselves to your Ignition Time and fade after the blade is fully ignited.

Retraction Effects can have a set time or if Retraction Time is set to 0 they will use length of in.wav sound

Cool Down Effects add a temporary effect to your blade during retraction to "undo" the Power Up Ignition Effect. The effects will automatically time themselves to your Retraction effect.

Some PostOff Effects require pstoff.wav to display properly (noted below). There are two size options for editing (where applicable) Emitter Size or Preon Size, these share the size set for either Emitter or Preon respectively.

Intensity and Responsive Lockup Effects share the Clash/Lockup position with localized Clash effects to keep clashes and lockups in synch.

Lightning Block

Drag effects are meant to mimic dragging your blade along the floor. They are only used on Main Blade styles.

Melt effects react to twisting of your hilt to change the color/temperature of the effect from Red to Orange/Yellow as seen in EP I. They are only used on Main Blade styles.
Note: Melt uses "Stab Color" for editing.

Stab effects are generated when the tip of the blade clashes against an object after a linear movement. They are separate from Melt and Drag effect but use Melt Size for editing.

To create more realism you can combine multiple blast effects into your style and choose to have them Randomly selected or selected in Sequence.

The size and speed of the effects can be Random, Sound Based or have fixed sizes (Medium/Large) for even more diversity in the effects.

Real Clash and Responsive Clash & Lockup Effects share the Clash/Lockup Position to ensure that clash effects and lockup effects are in synch with each other.

 

Force Boost effects are triggered by Force Effect and last for 30 seconds, Swing Effects are triggered by quickly swinging your saber. The color of the effects are editable as Swing Color. Swing effects are available as Full Blade, Cutting Edge which is the upper 1/3 of the blade or Responsive Edge which grows the faster you swing.

mainForce Description

Emitter effects add a unique color or effect at the base of the blade

mainRain Description

On Demand Battery Level Effects are displayed when Check Battery Level controls are used.

Passive Battery Monitor will show a temporary emitter effect for current battery level on Boot, Change Font or Retraction with green = full, yellow = half, red = low, can be resized using Emitter Size editing.

mainPowerSave Description

All Preon Effects in OS7 using my prop will only display if preon.wav exists in the font and automatically time themselves to the preon.wav length. Note that many of the effects are designed for 4000ms ~ 12000ms so really short or long preon.wav files may affect how the animations appear.

Where noted you can select PreOn Color or Base Color; PreOn Color lets you edit the preon effect separately from other effects, Base Color will always use the style's Base Color.

Note: Preon Effects will only show for the duration of the preon.wav, if your font does not contain a preon.wav these effects will not display.

IgnitionDelay can be used to have the secondary blades ignite after the main blade.

RetractionDelay can be used to have the secondary blades retract after the main blade.

Ignition Effects can have a set time or if Ignition Time is set to 0 they will use length of out.wav sound

Power Up Effects add a temporary effect to your blade during ignition, meant to mimic an overload of power being released from the saber that then settles into your base effect. The effects will automatically time themselves to your Ignition Time and fade after the blade is fully ignited.

Retraction Effects can have a set time or if Retraction Time is set to 0 they will use length of in.wav sound

Cool Down Effects add a temporary effect to your blade during retraction to "undo" the Power Up Ignition Effect. The effects will automatically time themselves to your Retraction effect.

Some PostOff Effects require pstoff.wav to display properly (noted below). There are two size options for editing (where applicable) Emitter Size or Preon Size, these share the size set for either Emitter or Preon respectively.

Typically Lockup effects appear on the main blade, you can add effects to side blades if you want to have them react.

Lightning Block

sideMelt Description

sideStab Description

To create more realism you can combine multiple blast effects into your style and choose to have them Randomly selected or selected in Sequence. Blast effects for side blades are not localized but can be added to represent energy travelling from main blade to the side blades for added effect.

The size and speed of the effects can be Random, Sound Based or have fixed sizes (Medium/Large) for even more diversity in the effects.

Typically clash effects are used on your main blade. If you want clashes to show up on your side blades these are recommended options

 

Force Boost effects are triggered by Force Effect and last for 30 seconds, Swing Effects are triggered by quickly swinging your saber. The color of the effects are editable as Swing Color. Swing effects are available as Full Blade, Cutting Edge which is the upper 1/3 of the blade or Responsive Edge which grows the faster you swing.

sideForce Description

Emitter effects add a unique color or effect at the base of the blade

sideRain Description

On Demand Battery Level Effects are displayed when Check Battery Level controls are used.

Passive Battery Monitor will show a temporary emitter effect for current battery level on Boot, Change Font or Retraction with green = full, yellow = half, red = low, can be resized using Emitter Size editing.

sidePowerSave Description

To maximize Flash memory it is recommended to build an Option list and repeat the same Crystal style for all presets in your config and use "Option capabilities" to change via Edit Mode or other method. This will allow more main blade styles to be utilized. To save battery life it is highly recommended you use the IDLE_OFF_TIME define in your config if you have an Off behavior active.

 

Typically you'll want to select simpler base styles for your crystal both for efficient memory allocation and limitations with complex animations on one or two pixels. Select from the "Custom" options.

To maximize Flash memory it is recommended to build an Option list and repeat the same Crystal style for all presets in your config and use "Option capabilities" to change via Edit Mode or other method. This will allow more main blade styles to be utilized.

"Match Blade Style" will use selected Base Style for crystal.

 

All Preon Effects in OS7 using my prop will only display if preon.wav exists in the font and automatically time themselves to the preon.wav length. Note that many of the effects are designed for 4000ms ~ 12000ms so really short or long preon.wav files may affect how the animations appear.

Where noted you can select PreOn Color or Base Color; PreOn Color lets you edit the preon effect separately from other effects, Base Color will always use the style's Base Color.

Note: Preon Effects will only show for the duration of the preon.wav, if your font does not contain a preon.wav these effects will not display.

Ignition Effects can have a set time or if Ignition Time is set to 0 they will use length of out.wav sound

Power Up Effects add a temporary effect to your blade during ignition, meant to mimic an overload of power being released from the saber that then settles into your base effect. The effects will automatically time themselves to your Ignition Time and fade after the blade is fully ignited.

Retraction Effects can have a set time or if Retraction Time is set to 0 they will use length of in.wav sound

Cool Down Effects add a temporary effect to your blade during retraction to "undo" the Power Up Ignition Effect. The effects will automatically time themselves to your Retraction effect.

crystal PstOff description.

Typically Lockup effects appear on the main blade, you can add below effects to crystal.

Lightning Block

crystalMelt Description

crystalStab Description

To create more realism you can combine multiple blast effects into your style and choose to have them Randomly selected or selected in Sequence. Blast effects for crystals are not localized but can be added to represent energy travelling from main blade to the crystal.

The size and speed of the effects can be Random, Sound Based or have fixed sizes (Medium/Large) for even more diversity in the effects.

Typically clash effects are used on your main blade. If you want clashes to show up on your crystal these are recommended options

Force Boost effects are triggered by Force Effect and last for 30 seconds, Swing Effects are triggered by quickly swinging your saber. The color of the effects are editable as Swing Color.

crystalForce Description

crystalEmitter Description

crystalRain Description

On Demand Battery Level Effects are displayed when Check Battery Level controls are used.

crystalPowerSave Description

To maximize Flash memory it is recommended to build an Option list and repeat the same Accent style for all presets in your config and use "Option capabilities" to change via Edit Mode or other method. This will allow more main blade styles to be utilized. To save battery life it is highly recommended you use the IDLE_OFF_TIME define in your config if you have an Off behavior active.

 

Typically you'll want to select simpler base styles for your accents both for efficient memory allocation and limitations with complex animations with fewer pixels. Select from the "Custom" options.

To maximize Flash memory it is recommended to build an Option list and repeat the same accent style for all presets in your config and use "option capabilities" to change via Edit Mode or other method. This will allow more main blade styles to be utilized.

"Match Blade Style" will use selected Base Style for accent pixels.

All Preon Effects in OS7 using my prop will only display if preon.wav exists in the font and automatically time themselves to the preon.wav length. Note that many of the effects are designed for 4000ms ~ 12000ms so really short or long preon.wav files may affect how the animations appear.

Where noted you can select PreOn Color or Base Color; PreOn Color lets you edit the preon effect separately from other effects, Base Color will always use the style's Base Color.

Note: Preon Effects will only show for the duration of the preon.wav, if your font does not contain a preon.wav these effects will not display.

Ignition Effects can have a set time or if Ignition Time is set to 0 they will use length of out.wav sound

Power Up Effects add a temporary effect to your blade during ignition, meant to mimic an overload of power being released from the saber that then settles into your base effect. The effects will automatically time themselves to your Ignition Time and fade after the blade is fully ignited.

Retraction Effects can have a set time or if Retraction Time is set to 0 they will use length of in.wav sound

Cool Down Effects add a temporary effect to your blade during retraction to "undo" the Power Up Ignition Effect. The effects will automatically time themselves to your Retraction effect.

accent PstOff description.

Typically Lockup effects appear on the main blade, you can add below effects to crystal.

Lightning Block

accentMelt Description

accentStab Description

To create more realism you can combine multiple blast effects into your style and choose to have them Randomly selected or selected in Sequence. Blast effects for accents are not localized but can be added to represent energy travelling from main blade through the hilt.

The size and speed of the effects can be Random, Sound Based or have fixed sizes (Medium/Large) for even more diversity in the effects.

Typically clash effects are used on your main blade. If you want clashes to show up on your accents these are recommended options

Force Boost effects are triggered by Force Effect and last for 30 seconds, Swing Effects are triggered by quickly swinging your saber. The color of the effects are editable as Swing Color.

accentForce Description

accentEmitter Description

accentRain Description

On Demand Battery Level Effects are displayed when Check Battery Level controls are used.

accentPowerSave Description

Sequences can be "Looped" (run continuously) or be triggered on Retraction to run one-time. For "Run Sequence on Retraction" the sequence will run once and then go Black everytime you retract your blade. NOTE: if you first boot or change fonts the Sequence will not show. To have the seqeunce show on boot and font change use "Looped".

 

Sequences can be "Looped" (run continuously) or be triggered on Ignition to run one-time. For "Run Sequence on Ignition" the sequence will run once and then use the "0" effect for the rest of the time.

All Preon Effects in OS7 using my prop will only display if preon.wav exists in the font and automatically time themselves to the preon.wav length. Note that many of the effects are designed for 4000ms ~ 12000ms so really short or long preon.wav files may affect how the animations appear.

Where noted you can select PreOn Color or Base Color; PreOn Color lets you edit the preon effect separately from other effects, Base Color will always use the style's Base Color.

Note: Preon Effects will only show for the duration of the preon.wav, if your font does not contain a preon.wav these effects will not display.

Ignition Effects can have a set time or if Ignition Time is set to 0 they will use length of out.wav sound

Power Up Effects add a temporary effect to your blade during ignition, meant to mimic an overload of power being released from the saber that then settles into your base effect. The effects will automatically time themselves to your Ignition Time and fade after the blade is fully ignited.

Retraction Effects can have a set time or if Retraction Time is set to 0 they will use length of in.wav sound

Cool Down Effects add a temporary effect to your blade during retraction to "undo" the Power Up Ignition Effect. The effects will automatically time themselves to your Retraction effect.

sequencer PstOff description.

Typically Lockup effects appear on the main blade, you can add below effects to crystal.

Lightning Block

sequencerMelt Description

sequencerStab Description

To create more realism you can combine multiple blast effects into your style and choose to have them Randomly selected or selected in Sequence. Blast effects for sequencers are not localized but can be added to represent energy travelling from main blade through the hilt.

The size and speed of the effects can be Random, Sound Based or have fixed sizes (Medium/Large) for even more diversity in the effects.

Typically clash effects are used on your main blade. If you want clashes to show up on your sequencers these are recommended options

Original selections to replicate Greyscale styles, you can customize or add any additional options you prefer.

Force Boost effects are triggered by Force Effect and last for 30 seconds, Swing Effects are triggered by quickly swinging your saber. The color of the effects are editable as Swing Color.

sequencerForce Description

sequencerEmitter Description

sequencerRain Description

On Demand Battery Level Effects are displayed when Check Battery Level controls are used.

sequencerPowerSave Description

Variant:

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Preset Builder

*no spaces or special characters, must be EXACT spelling and case for font folder on SD.

*should be path and name of default track. For Track Player the tracks should be in either "font/tracks/" or "common/tracks" and you should have the corresponding "tracks" folder in either. Example: "font/tracks/trackname.wav"