Fett263Welcome to Fett263's ProffieOS 5.x Neopixel Lightsaber Style Library

This is a much older version of ProffieOS. I highly recommend updating to ProffieOS7!

Visit the ProffieOS7 Style Library for current styles

 

The styles on this page are available for use with your Proffieboard (or Teensy V3) saber, be sure to visit and subscribe to my YouTube channel to keep up to date with the latest styles and tutorials.


 

If you like what you see and want to help me out with a Donation for the time and maintenance needed for this website I have a Donate button available. This is purely an option for those that would like to or who are able to give a little, you can use these styles whether you donate or not. There is no obligation either way, if you are able to donate I greatly appreciate it and "Thank you" in advance.


 

ProffieOS: Control software for lightsabers and other props.
http://fredrik.hubbe.net/lightsaber/teensy_saber.html
Copyright (c) 2016-2019 Fredrik Hubinette

Styles designed for ProffieOS5:
Copyright (c) 2018-2021 Fernando da Rosa

License information for ProffieOS and related styles: https://github.com/profezzorn/ProffieOS/blob/master/LICENCE.txt

Please review the Manual for more information on uploading the OS or review the above page instructions. If you haven't already joined I highly recommend joining the Open Source FB Group for help, advice and updates.

Open Source FB Group (Manuals available in Files section)

I recommend adding the following defines to the top section of your config; to enable "Click to Change" for Dual Phase and other styles designed for this, to reduce the used memory on your board (if you do not need) you can also DISABLE_DIAGNOSTIC_COMMANDS.

#define COLOR_CHANGE_DIRECT
#define DISABLE_DIAGNOSTIC_COMMANDS


Default Colors

To make it easier for users I will build out multiple "default" colors for styles where applicable. This video covers the main default colors, as noted in the video, the Silver default blade with ColorWheel will react differently in color change mode as it is almost white, so when using the Silver blade if you try to change colors via the ColorWheel it will only change the "hue" of the blade but it will still be a "White blade".

 


Glad you're enjoying all of the new Styles

I will continue to develop and share new styles to all Proffie users, if you're an installer or vendor providing these styles or if you're just in a position to help offset the hosting costs for this site please click below. This is purely if you want to contribute, as more users are visiting this site Amazon wants their cut for traffic served.

This is 100% voluntary and using the honor system, if you are unable to contribute simply close this window and enjoy the styles (at least give me credit and maybe Subscribe to my channel to help me grow ;-).

If you're able to contribute thank you very much, this message will continue to pop up from time to time you can ignore it (it's not a smart form it's just a simple pop up- I'm not sophisticated enough to know who's visiting or what you're doing).

 

 

How to Use Styles for ProffieOS

The below styles need to be added to your config.h file. Please review the Manual for more information. You can either use your existing config file or generate a new one using the Tools below.

 

Styles are added to a preset, a preset is made up of the font name (sound folder on your SD card), track (music/track for preset) and the style code. This site will only generate the style code in the form of "StylePtr<...>(), if you have multiple blades (either physical or sub-blades) you need to have one style for each blade.

Additional Videos:


 

The correct syntax for a preset is, (exact spelling and case as well as all brackets and commas are required):

{ "font", "tracks/track.wav",
StylePtr<...>()
},

If you have 2 blades it would be (and so on):

{ "font", "tracks/track.wav",
StylePtr<...>(),
StylePtr<...>(),
},



Fett263 Buttons (Prop Files)

OS4.7 now includes a new 2 button prop file (for 1 button sabers I recommend either sa22c or dmitry prop files).

NEW! Gesture Prop File

Includes:

For more information visit: https://therebelarmory.com/thread/12344/gesture-control-quick-draw-swing


Original =


To use you will add this between #endif and #ifdef CONFIG_PRESETS in your config file (do not overwrite the existing #endif):

#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif

2 Button Controls (PWR and AUX):



Customize / Enhance Your Main Blade Style

With the nearly limitless combinations of effects and styles I've now broken out certain effects and settings to make it easier to customize. For library styles that can run these customizations or enhancements you can now update or select the below options and get the style code created without additional steps in your config.

NOTE 1: default timings can be changed in your config.

NOTE 2: To keep this tool simple and easy to update, all added effects will be White mixes, you can customize as you like in your config and use White as the placeholder or run with the White version as is.

Preon Emitter Effects (on blade*) - requires preon.wav in font

Preon Effect ? Overview

  • Overload - the power in your kyber crystal will build up and unleash your blade ignition in a blast, 8000 ms (full animation default) - this effect works best with SparkTip Ignition and/or Power Up Effect (select below)
  • Erratic- meant to mimic a faulty trigger, the kyber crystal will give several "false" sparks until if finally catches and ignites, 8000 ms (full animation default)
  • Pulsing - your kyber crystal will pulse during your preon and then unleash your blade ignition timed by your preon.wav, 8000 ms (full animation default)
  • Pilot Light Spark - creates a Blue spark at the emitter timed by your preon.wav (max 8000 ms)
  • Rey TROS Spark - based on the emitter spark seen in Rey's new saber at the end of TROS, it will quickly spark Green to Blue and then ignite, the timing is based on the length of your preon.wav (max 8000 ms)
  • Emitter Heat Up - the energy will build up and heat the emitter from Red to Orange to Yellow to White and then release the blade energy,8000 ms (full animation default) - this effect works best with SparkTip Ignition and/or Power Up Effect (select below)
  • Power Absorb - this effect pulls power into the hilt until it reaches critical and then releases the blade, 8000 ms (full animation default) - this effect works best with SparkTip Ignition and/or Power Up Effect (select below)
  • Sparking - a continous random sparking effect for the duration of your preon.wav, 8000 ms (full animation default)
  • Spectrum Absorb - the crystal builds up by absorbing the ROYGBIV spectrum and rotating through colors until igntion, best used with a Rainbow or Color Run blade style, 8000 ms (full animation default)
  • Death Star Primary Ignition - the energy for you blade is builds up in intesity before firing at Full Power, 8000 ms (full animation default) - this effect works best with SparkTip Ignition and/or Power Up Effect (select below)
  • Infinity Stone Collection - collect the 6 Infinity Stones; Power, Space, Reality, Soul, Time and Mind to become the most powerful being in the universe - this effect works best in combination with a Silver blade variation and the "Infinity Stone Emitter and Blast" effect.
  • Glitchy Ignition - the blade will ignite and glitch in and out before true ignition, this is a Full blade effect, 800 ms default. Available in 3 variations in either White or Blade color, Stable, Unstable 1 (Fire), Unstable 2 (HumpFlicker), works best with a Power Up Effect for Ignition
  • Center Absorb - power is aborbed into the center of the blade and builds up until ignition, 8000 ms (full animation) - this effetc works best with Center Out Igntion Option
  • "Jump to Hyperspace" - this Preon is designed to work with the "Hyperspace" blade style and mimics going from a star field to Hyperspace as seen through the viewport of the Millenium Falcon
  • "Light the Fuse" - this Preon is designed to mimic a lit fuse (like a Firework) moving from the tip to the hilt and then igniting the saber. (default 5000 ms) "Fuse preon.wav"
  • "Metal Forge" Heat Up - this preon will heat up like a metal rod from Black to Red to DarkOrange to White hot and then into you base blade ignition (default 8000 ms)
  • "Sauron Awakens" - this preon will create the awakening of the "Eye of Sauron" in the center of your blade, this preon works best with the Center Out Ignition option. (default 8000 ms)
  • Summon Lightning - this preon will summon lightning to your hilt and then ignite your blade (default 8000 ms)
  • Polar Spark - this preon is designed for use with Shock Baton style and Center In Ignition, it creates sparks at the hilt and tip that then ignite the blade. (default 800 ms)
  • Seismic Charge - this preon will release a blue seismic charge from your hilt to the center of your blade to mimicFett's Slave I seismic charges. After getting to center it will hold and disappear for a second (if timed to your preon sound). This works best with a Center Out ignition. (default 2400 ms)
  • Faulty Ignition - inspired by Brian Conner's Ignition Redux, this Preon will have multiple "false" ignitions prior to your real ignition with an unstable appearance (default 6000 ms).

Note: Preon Effects will only show for the duration of the preon.wav, if your font does not contain a preon.wav these effects will not display correctly. If your preon is shorter than the default animation time the animation will cut off when the sound completes or some animations may be visible on the blade..

I default most of the preon effects to approximately 8000 ms, you will want to adjust the Transitions to total the time your actual preon.wav file plays for best results. I have a video here for how to update: Crash Course Lesson 2

Ignition Options

Ignition Effect ? Overview

  • Standard Extension - extends from hilt to tip, 300 (default)
  • SparkTip Extension - extends from hilt to tip with a White Spark on the end of the blade, 300 (default)
  • Cycle Up - Blade cycles up (Tron-style effect), 2000 (default)
  • Center Out - this ignition will start in the center of the blade and travel up and down, 300 (default)
  • Center In - this ignition will pull in from the tip and hilt towards the center, 300 (default)
  • Assemble - this ignition "builds" the blade by stacking 5 segments of blade on top of each other
  • Responsive Extension - extension time is based on blade angle, straight up = 200 (default), straight down = 500 (default) angle adjusts between both values in range
  • Dual Mode Extension - extension time is 200 (default) when blade is horizontal or above, 500 (default) when blade is below horizontal
  • Glitch On - the blade extends momentarily then glitches in and out before stabilizing
  • "Metal Forge" Heat Up - your blade will heat up like a metal rod from Black to Red to DarkOrange to White hot and then into you base blade ignition (default 8000 ms)
  • Lightning Strike - A bolt of lightning will run down your blade to your hilt creating a momentary spark at the emitter which ignites your blade

 

Power Up Effect ?

  • None - no Power Up Effect
  • Power Up Stable - solid White burst on ignition fades to blade color, 1200 (default)
  • Power Up Unstable 1 - a White unstable burst on ignition fades to blade color, 1200 (default)
  • Power Up Unstable 2 - HumpFlicker White burst on ignition fades to blade color, 1200 (default)
  • Power Surge Stable - a bright Color power surge on ignition fades to blade color, 1200 (default)
  • Power Surge Unstable 1 - an unstable Color surge on ignition fades to blade color, 1200 (default)
  • Power Surge Unstable 2 - an unstable HumpFlicker bright Color surge on igntion fades to blade color, 1200 (default)
  • Pilot Light Ignition - based on Rey's Gold blade at end of TROS, there is a Blue "spark" at the emitter on ignition that fades into blade color, 800 (default)

*Note, in some styles Unstable 1 effects will slow if playing a Track on ignition, this can be caused by slower SD card performance or more complex base styles, Unstable 2 can allieviate this with a similar visual effect.

Retraction Options

Retraction Effect ? Overview

  • Standard Retraction - retracts from tip to hilt, 500 (default)
  • SparkTip Retraction - retracts from tip to hilt with a White Spark on the end of the blade, 500 (default)
  • Run Up - blade energy is "released" from hilt and runs up the blade, 500 (default)
  • Cycle Down - Blade cycles down (Tron-style effect), 2000 (default)
  • Split Retraction - the retraction will split the blade in the center and have half travel towards the tip and half travel towards the hilt, 500 (default)
  • Center In Retraction - this retraction will retract the blade into the center, 500 (default)
  • Disassemble - the blade is disassembled in 5 segments (reverse of Assemble igntion)
  • Responsive Retraction - retraction time is based on blade angle, straight up = 300 (default), straight down = 800 (default) angle adjusts between both values in range
  • Dual Mode Retraction - retraction time is 300 (default) when blade is horizontal or above, 800 (default) when blade is below horizontal
  • Glitch Off - this retraction glitches in and out when power is cut
  • "Metal Forge" Cooldown - the saber will cool down from your base color to DarkOrange to Red to Black (6000 ms)

 

Retraction Cool Down Effect ?

  • None - no Cool Down effect
  • Cool Down Stable - solid White / Bright Color burst on retraction, 1000 (default - this value needs to be longer than retraction time)
  • Cool Down Unstable - HumpFlicker White / Bright Color burst on retraction, 1000 (default - this value needs to be longer than retraction time)

 

Post Off Effects (on blade*)

Post Off Effects ?

  • None - no Emitter Cool Off
  • Emitter Cool Off - creates a cooling effect to make it appear the metal on the hilt is cooling off after being White hot > Orange > Red > Black, for best effect combine with Emitter Heat Up to White Flare emitter effect. 8000 ms default
  • After Spark - creates a emitter sparking effect after retraction, 2000 ms default
  • "Exit Hyperspace" - this Post Off effect was created to pair with the "Hyperspace" blade style and will mimic leaving hyperspace and fading to a star field
  • "Closing the Eye of Sauron" - this Post Off effect is tied to "Sauron Awakens" and the "Eye of Sauron" and will feature the closing of the "Eye of Sauron" after retraction, this works best with the Center In Retraction above.

Lockup Effect

Lockup Effect ? Overview ? Overview

  • Responsive Lockup V2 (Low-Blade) - V2 Responsive Localized Lockup with "dueling" motion for more realistic movement, the lockup section will move towards the hilt of the blade as you move blade vertically and towards the middle of the blade as you move towards the horizontal position and reverse again back towards the hilt below horizontal.
  • Responsive Lockup V2 (Mid-Blade) - V2 Responsive Localized Lockup focused on the middle of the blade, the movement is similar to the "Dueling" but the motion is restricted to the middle 50% of the blade instead of moving towards the hilt.
  • Responsive Lockup V1 (3/4 Blade) - V1 Responsive Localized Lockup that moves towards hilt as blade it pointed up (defensive posture) and towards the tip as it is pointed down (this was original ResponsiveLockup movement without secondary controls added).
  • Animated Lockup - Localized Lockup with a built in animation to mimic blades sliding against each other. This version is not responsive it has a built-in animation that runs to mimic movement in the middle of the blade.
  • Full Blade Lockup - lockup affects entire blade.

 

? ? Overview

  • Full Blade Flash on Clash - initial contact creates a Full Blade Flash, like in the films, that fades to the Lockup effect
  • Responsive Localized Clash (Low-Blade) - initial contact creates a Localized Clash point that fades to Lockup effect, ideally you wil match to main Lockup Effect
  • Responsive Localized Clash (Mid-Blade) - initial contact creates a Localized Clash point that fades to Lockup effect, ideally you wil match to main Lockup Effect
  • Responsive Localized Clash (3/4 Blade) - initial contact creates a Localized Clash point that fades to Lockup effect, ideally you wil match to main Lockup Effect
  • None - Lockup Effect displays immediately, no Begin Lockup effect

 

 

Lockup End Transition ? ? Overview

  • Absorb - when you release Lockup the extra power will be absorbed into the blade (fade out) at the lockup location
  • Dissipate- when you release Lockup the power will quickly dissapate up and down the blade from the lockup location
  • Power Ripple - when you release Lockup the power will quickly ripple up and down the blade from the lockup location
  • Burst - when you release Lockup the power will overtake the entire blade and fade out from the lockup location
  • Fade Out - Lockup effect will fade after Lockup
  • Stabilize - when you release Lockup the blade will quickly show an unstable pulse that stabilizes and dissolves across the blade.

 

Lightning Block

Lightning Block Effect ?

  • Responsive Lightning Block - this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Original Lightning Block - this version uses a randomized animation to represent blocking a Force Lightning attack, this version does not use Responsive Controls.
  • Force Lightning - channel your inner Sith Lord and throw Force Lightning through your blade, just be sure to stop if some Jedi using Lightning Block or you may risk permanent disfigurement.

 

Lightning Block End Transition ?

  • Absorb - when you release Lightning Block the extra power will be absorbed into the blade (fade out)
  • Dissipate- when you release Lightning Block the power will quickly dissipate up and down the blade
  • Power Ripple - when you release Lightning Block the power will quickly ripple up and down the blade
  • Burst - when you release Lightning Block the power will overtake the entire blade and fade out

 

Stab / Summon Effect

? Overview

  • Responsive Stab - Stab produces a Red Wipe In/Out - the size is based on angle of the blade
  • Lightning Summon / Release (Hilt Boost) - Summon a lightning bolt by stabbing your saber into the air (pointing up) and/or release the lightning by stabbing parallel or down. The Hilt Boost will add a sparking lightning emmitter effect for 15 seconds after summoning or releasing lightning
  • Lightning Summon / Release (Full Blade Boost) - Summon a lightning bolt by stabbing your saber into the air (pointing up) and/or release the lightning by stabbing parallel or down. The Full Blade Boost will add a lightning effect to the full blade for 15 seconds after summoning or releasing lightning
  • Lightning Summon / Release (Lightning Swing Boost) - Summon a lightning bolt by stabbing your saber into the air (pointing up) and/or release the lightning by stabbing parallel or down. The Lightning Swing Boost will add a lightning swing effect for 15 seconds after summoning or releasing lightning
  • Power Summon / Release (Hilt Boost) - Summon a boost of power to your saber while pointing the blade up and release the power when you blade is parallel or down. The Hilt Boost will add a power flicker emitter effect for 15 seconds after summoning or releasing the added power!
  • Power Summon / Release (Full Blade Boost) - Summon a boost of power to your saber while pointing the blade up and release the power when you blade is parallel or down. The Full Blade Boost will add a power flicker for 15 seconds after summoning or releasing the added power!
  • Power Summon / Release (Swing Boost) - Summon a boost of power to your saber while pointing the blade up and release the power when you blade is parallel or down. The Swing Boost will add a power swing for 15 seconds after summoning or releasing the added power!
  • Ice Blade - When using Stab effect your blade will freeze and become solid ice for 30 seconds, then thaw and return to normal operation. Brian Conner has provided a freezing sound effect to go with this boost, you will replace your stab.wav sound in your font with this file.

 

Blast Effect

Blast Effect ? ? Overview

  • Responsive Blast - blast impact location is based on the angle of your blade, this version produces a blast that dissipates up and down the blade from the impact location, size of wave controlled by speed of blade movement
  • Responsive Blast Wave - blast impact location is based on the angle of your blade, this version produces a blast wave that travels up and down the blade from the impact location, size of wave controlled by speed of blade movement
  • Responsive Blast Fade - blast impact location is based on the angle of your blade, this version produces a blast impact that is absorbed into the blade at the point of impact, size of blast impact based on speed of blade movement
  • Standard Blast - blast impact location is randomized, this version produces a blast that dissipates up and down the blade from the impact location
  • Standard Blast Fadeout - entire blade shows blast impact and fades out
  • Multi-Blast - features multiple blast effects to represent different deflection angles and blast impacts

 

Clash Effect

Clash Effect ? ? Overview

  • Responsive Clash - clash impact location is based on the angle of your blade, the clash location stays in synch with ResponsiveLockup location, several variations available to stay in synch with Responsive Lockup
  • Responsive Clash with Wave - clash impact location is based on the angle of your blade, this version produces a blast wave that travels up and down the blade from the impact locaton (uses ResponsiveBlastWaveL<>), the clash location stays in synch with ResponsiveLockup location, several variations available to stay in synch with Responsive Lockup
  • Responsive Clash Fadeout - clash impact location is based on the angle of your blade, this version produces a dispersion that travels up and down the blade from the impact locaton (uses ResponsiveBlastWaveL<>), the clash location stays in synch with ResponsiveLockup location, several variations available to stay in synch with Responsive Lockup
  • Localized Clash - randomized Localized Clash, non-responsive
  • Flash on Clash - entire blade flashes on Clash, non-responsive

 

Responsive Swing Effects

? Overview

Swing Effect:

  • None - No Swing Effect
  • White Swing - The blade will turn White the faster you swing
  • Static Color Swing - The blade will become solid/static the faster you swing (best used with unstable or other moving base blades to create a brighter swing in the same color
  • Bright Color Swing - The blade will become a brighter version of the Blade color the faster you swing
  • OmniColor Swing - The blade will continuously change colors through the Full Spectrum the faster you swing
  • AudioFlicker Swing - An AudioFlicker in White, Blade Color or Bright Color is applited to the blade the faster you swing
  • Unstable Swing - An Unstable effect in White, Red, Blade Color or Bright Color and will get more prominent the faster you swing
  • Fire Swing - A Fire-like effect in White, Red, Blade Color or Bright Color and will get more prominent the faster you swing
  • Pixelate - A Pixelated effect in White, Blade Color or Bright Color is applited to the blade the faster you swing
  • Strobe - A Strobe effect in White, Blade Color or Bright Color is applited to the blade the faster you swing
  • Inertia Spark - a White spark will travel from your hilt to the tip of the blade based on the speed of your swing
  • Inertia Fireball - a "Fireball" will travel from your hilt to the tip of the blade based on the speed of your swing
  • Aerodynamic Heating - The blade will heat up from Red to Orange to White based on the speed of your swing
  • Heat Swing - The blade will take on a Blue Flame effect based on the speed of your swing

Swing Effect Type:

  • Full Blade - Swing Effect will apply to entire blade based on speed of swing
  • Cutting Edge - Swing Effect will apply to the top half of the blade based on the speed of swing keeping the lower half of the blade unchanged, this produces a bright "streaking" effect the faster you swing
  • Responsive Edge - The "Cutting Edge" Swing Effect will become larger and brighter based on the speed of swing (slow movement is tip only, fast will expand to upper half of the blade)

Swing Effect Responsiveness:

  • Original SwingSpeed - Swing Effects will apply based on any movement related to the speed of movement, this is the application for SwingSpeed from previous OS versions
  • Enhanced (Scaled) Swing Speed - Swing Effects will only appear when an actual swing is detected and increase in intensity based on the speed of the swing. This allows for small movements and normal use to remain with base effect but quick swings will apply the swing effect based on the speed of the swing

Swing Effect Activation:

  • Always On - the swing effect applies full time
  • Force Boost - the swing effect is triggered using the Force effect and will be active for 30 seconds (NOTE: this will override the Force Boost effect below if selected)
  • Force Toggle (ON) - the swing effect is toggled ON/OFF using the Force effect, this will start with Swing Effect OFF until you activate with Force effect
  • Force Toggle (OFF) - the swing effect is toggled OFF/ON using the Force effect, this will start with Swing Effect ON until you deactivate with Force effect

*Note all swing effects are defaulted to SwingSpeed<400> you can adjust up or down to your needs, higher means the blade needs to be swung faster to take on full effect, lower means the blade needs less speed to take on full effect.

Force Boost - (use Force Effect to enhance your blade)

Force Boost Effect ? Overview

  • None - No Force Boost
  • Force Speed Boost - When using Force Effect your blade will gain a 30 second "Force Boost" on Swing which will produce a brighter blade based on the speed of you swing
  • Force Aura - When using Force Effect your blade will gain a 30 second "Force Aura" which will produce a brighter blade flicker
  • Force Aura with Speed Boost - When using Force Effect your blade will gain a 30 second colored "Force Aura" as well as a White "Force Speed Boost".
  • Force Rage - When using Force Effect your blade will gain a 30 second "Force Rage" which will apply and unstable Red pulse over the length of the blade and as well as a White "Force Speed Boost" on your swings.
  • Kylo "Unleashed" - When using Force Effect have you blade go into a 30 second Red (or Blade Color) Unstable Rage and unleash the full power of the Dark Side.
  • Ice Blade - When using Force Effect your blade will freeze and become solid ice for 30 seconds, then thaw and return to normal operation. Brian Conner has provided a freezing sound effect to go with this boost, you will replace your force.wav sound in your font with this file.

 

Base Flare / Emitter Effects (on blade*)

Flare / Emitter ?

  • None - no emitter flare
  • Emitter Flare - creates White / Bright Color flare at base of the blade
  • Sparking Emitter - creates a White / Bright Color sparking effect at the emitter
  • Responsive Flare - creates a White / Bright Color flare at the base of the blade, the size responds to the turning of your hilt to go larger or smaller
  • Emitter Heat Up to White Flare - creates a heating effect to make it appear the metal on the hilt is heating up from Red > Orange > White, then White Flare remains, for best effect combine with Emitter Cool Off
  • Emitter "Wick" - creates an erratic void at the base of the blade to mimic candle-wick like effect
  • Lightning Emitter with Bolts - creates a lightning spark at the emitter that randomly blasts bolts up the length of the blade
  • Infinity Stones Emitter with Blasts - creates the 6 Infinity Stones; Power, Space, Reality, Soul, Time and Mind at the base of the blade, you can select the power of the stones by turning your hilt and create continuous blasts of power up the blade.
  • Roman Candle "Fireworks" - turn you blade into a firework, the Roman Candle will create a colored spark at the base that launches colors to the tip of your blade, you can choose Twist Control or Auto to change the colors of the effects. Twist Control will change the colors as you turn your hilt, Auto will rotate the colors automatically

 

Tip Effects

Tip Effect ?

  • None - no tip effect
  • Flame Flicker - creates a flame-like flicker at the tip of the blade
  • Unstable Flicker - creates an unstable flicker at the tip of the blade

 

Rain Effects

Rain Effects ?

  • None - no rain effect
  • Rain Spark - creates White rain impacts on blade
  • Rain Dent - creates Black rain dents on blade

 

"On Demand" Battery Level

? Overview

  • None - no Battery Level effect
  • % Blade - Green to Red - the battery level is represented by % of blade lit and color; green = full, yellow = half, red = low
  • % Blade - Blue - the battery level is represented by % of blade
  • Blade Location - Green to Red - the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low
  • Blade Location - Blue - the battery level is represented by the location on the blade; tip = full, hilt = low
  • Emitter Effect - Green to Red - the battery level is represented by color; green = full, yellow = half, red = low

"Passive" Battery Monitor (on blade*)

Battery Monitor ? Overview

  • None - no Passive Battery Monitor
  • Passive Battery Monitor (on Boot**) - on Boot you will get a visual indicator at the emitter of your current battery level Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted, the indicator will fade out after 3000 ms and not display again until powered down and back up.
  • Passive Battery Monitor (on Font Change) - on Boot or Font Change you will get a visual indicator at the emitter of your current battery level Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted, the indicator will fade out after 3000 ms and not display again until powered down and back up.
  • Passive Battery Monitor (on Retract) - on Retraction you will get a visual indicator at the emitter of your current battery level Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted, this indicator will appear shortly after retraction and fade out after 3000 ms.
  • Passive Battery Monitor (Boot, Font Change & Retract) - on Boot, Font Change and Retraction you will get a visual indicator at the emitter of your current battery level Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted, this indicator will appear shortly after retraction and fade out after 3000 ms.
**Boot effects will only appear on your first preset when you power the board, there is a 1500ms delay for the board to initialize. If you do not have Boot version on your first (initial preset) it will not appear, please keep in mind SAVE_PRESET and SAVE_STATE will remember the last preset you used, which may not be the first in your config.

On Demand Power Save (Dim blade effects using EFFECT_POWERSAVE)

? Overview

Power Save

  • None - no Power Save
  • 10% Increment - Dim effects in 10% increments up to 90% dim.
  • 25% Increment - Dim effects 25%, 50% and 75%
  • 50% Toggle - Dim effects 50%

Dim Type

  • Base Effect - this will apply dim only on the base saber effect, other effects like blast, lockup, etc will not be dimmed.
  • All Effects - all blade effects are dimmed

Smart Power Save (Automatically dims Blade Effects when battery is low)

Power Save ? Overview

  • None - no Power Save
  • Auto Dim - blade effects will dim by (20%, 33% or 50%) automatically when the BatteryLevel is below 35% (approximately)
  • Gradual Dim - blade effects will gradually dim (from 20% up to 50%) when the Battery Level is below 35% (approximately)
  • In-Hilt Dim - blade mimics an in-hilt LED making the blade gradually darken towards the tip (33% or 50%) when the Battery Level is below 35% (approximately)

 

 


*These styles are meant for neopixel blades, they will segment the lower portion of your blade to create this effect, if you want to run on an LED connector separately you will need to break out the code differently.

Effect Colors

 

 

  • Main OS Styles (OS 5.6 or later)

Proffieboard Neopixel Lightsaber Style Library for Main OS 5.9 - Battle Mode and Responsive Styles

Prebuilt styles for your Proffieboard neopixel lightsabers. Styles designed for neopixel lightsabers but can be used for in-hilt LEDs but may not appear the same as in a pixel blade.

If you like what you see and want to help me out with a Donation for the time and maintenance needed for this website I have a Donate button available. This is purely an option for those that would like to or who are able to give a little, you can use these styles whether you donate or not. There is no obligation either way, if you are able to donate I greatly appreciate it and "Thank you" in advance.

At a minimum if you like what you see be sure to visit and subscribe to my YouTube channel to keep up to date with the latest styles and tutorials and help me build up my subscribers to make YouTube happy ?

 

ProffieOS: Control software for lightsabers and other props.
http://fredrik.hubbe.net/lightsaber/teensy_saber.html
Copyright (c) 2016-2019 Fredrik Hubinette

Styles designed for ProffieOS:
Copyright (c) 2018-2021 Fernando da Rosa

License information for ProffieOS and related styles: https://github.com/profezzorn/ProffieOS/blob/master/LICENCE.txt

These styles can be used by simply Copying and Pasting into your config or they can be a roadmap for those wanting to start building their own, in addition you can edit the styles yourself if you like. At this time, the new effects are not part of Style Editor so you will need to make the changes and check on your saber.

For information on adding these styles to your config file please refer to the Proffieboard Manual.

Note: These Styles will require OS 5.6 or later


 

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Styles by Fett263

ProffieOS 5.7 Fully Responsive Neopixel Lightsaber Styles

Standard Lightsaber Blades

Fully Responsive AudioFlicker Canon Jedi/Sith Neopixel Lightsaber Styles

This is a "canon" AudioFlicker lightsaber style with full transitions and responsive effects. Multiple default colors available below. These styles also include color change using the ColorWheel to change the color of the base blade while leaving all effects unchanged.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition

ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DarkOrange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Jedi Fallen Order (Cal Kestis) Neopixel Lightsaber Styles

Based on the Jedi Fallen Order Video Game these styles are in the 9 available colors from the crystals available in the game and include the flicker/pulse effect from the game. In addition, these styles include a built-in "Force Slow" effect that will slow the blade for 30 seconds when you use the Force Effect to mimc the feeling of time slowing around you. After 30 seconds the blade will return to normal.

In the demo video I am using new features from OS5 including Multi-Phase, Multi-Blast and Battle Mode with Smart Lockup/Melt/Drag.
Multi-Phase enables live preset change, by setting up your presets in order with separate fonts for each color you can mimic the workbench in the game and have your blade color/style and sound all change automatically without having to retract the blade. On my prop file you will hold Aux and twist to advance presets (or Pwr and twist to go back a preset). Rather than ColorChange which only changes the Color of the blade, Multi-Phase enables a full change of color, style and font with one control. While changing the font.wav sound will play as it is the same as changing presets it just occurs while the blade is on. Depending on your font you may want to update this sound to use the menu sounds from the game to really complete the experience.

The Crystal Chamber style includes a sparking effect when the blade is off.

 


ProffieOS 5.x or later Neopixel Lightsaber Style Code

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Yellow Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Cyan Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Magenta Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Indigo Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


 

Jedi Fallen Order (Second Sister) Neopixel Lightsaber Style

Based on the Second Sister's lightsaber from Jedi Fallen Order, this style has a running pulse effect that runs up the blade adding to the power of the blade.

 


Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive RandomFlicker Blade Style

RandomFlicker blade style featuring the ColorWheel variation to allow you to change the main blade color without affecting the colors of the other effects.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive HumpFlicker Blade Style

HumpFlicker blade style featuring the ColorWheel variation to allow color change for base style.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive Static Single-Color Neopixel Lightsaber Style

This is a static main blade (single color) for those that prefer to an AudioFlicker or other base effect. The blade will run a single color for the main blade. In addition, this style features the new ColorWheel variation that will change the color of the main blade without affecting the other effect colors.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


Unstable Blades

"Film-Based" Kylo Ren Unstable Neopixel Lightsaber (Static) Styles

This is my original "Film-Based" Kylo Ren unstable blade style. This is the version I've based on the Force Awakens in terms of timings and power bursts. Obviously, with digital animation certain elements of the film are impossible to reproduce on neopixel but for matching to the film this is the version I spent the most time on to match up. I have just introduced to new variations on this style; "Rage" and "Anger", with "Rage" being a faster and more intense version of this style and "Anger" being a slightly slower version. You can choose from these or the other unstable styles based on your taste and preference or you can edit and modify as you like.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DarkOrange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Supreme Leader Kylo Ren Unstable Neopixel Lightsaber Style

Taking the mantle of "Supreme Leader" has enhanced Kyo Ren's power while making him even less predictable as his crystal is becomes even more corrupted. This new unstable blade style features random boosts of power and intensity over the unstable blade of his kyber crystal.

 


Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Unstable Pulse Neopixel Lightsaber Style

This blade combines an unstable blade with random surges of power creating an unstable pulse up the blade.

 


Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



"Rage" Kylo Ren Unstable Blade Style

"Rage" is a new variation on my original Kylo Ren Unstable blade effects. This version is a sped up and more intense version with a lot of activity and power run ups. This style is all a single color, so you won't get the white flashing that are in some of the other styles. This style is for those that want a little more intensity in their unstable blade without compromising the film look of being a single color.


 

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


"Anger" Kylo Ren Unstable Blade Style

"Anger" is a new variation on my Kylo Ren Unstable Effects, this version is a slightly slower animation but with a lot of intensity changes to still give a nice unstable look to the blade. This style is all solid color, so no white flashing or other color bursts, it's a film-based style with changes to the speed and intensity for those looking for a little slower unstable style.


 

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


Fully Responsive "Unleashed" Unstable Blade Style

UNLEASH YOUR ANGER! with this Unstable blade variation. This style is an overpowered unstable effect with high speed pulses and power bursts as the full power of your saber is "Unleashed".

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive Kylo Ren Unstable Neopixel Lightsaber (Unstable Swing) Styles

This Unstable style features an Unstable Swing where the faster you swing the blade the more unstable it will appear. In addition, this style uses the new ColorWheel variation to allow you to change the color on the main blade without affecting the other color effects.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DarkOrange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive Kylo Ren Unstable Neopixel Lightsaber (Stable Swing) Styles

This is a new Kylo Ren Unstable blade style for ProffieOS 4. This version will become more stable and brighter based on the speed of your swing and includes the new ColorWheel variation that allows you to change the color of the main blade without affecting the other effects.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DarkOrange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive Stable to Unstable Swing Neopixel Lightsaber Style

This is a stable to unstable swing style for ProffieOS4, this style will be a stable blade effect but will become more unstable the faster you swing it. In addition, this style features the new ColorWheel variation that will change the color of the main blade without affecting the other effect colors.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DarkOrange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive "Erratic" Unstable Blade Style

Become truly "Unstable" with this new unstable blade variation. This is a version of "Unleashed" with a random increase in speed, intensity and brightness that will go from standard power to overpowered without notice.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive "Power Surge" Unstable Neopixel Lightsaber Style

The new "Power Surge" Unstable style is meant to mimic a blade with a faulty regulator that cannot keep control of the power of the kyber crystal. This style features a continuous Power Surge up the blade from the crystal causing a different type of unstable effect. This style wokrs veyr well with the new "Overload" preon effect (if you have preon sound to support). In addition, this style features the new ColorWheel variation that will change the color of the main blade without affecting the other effect colors.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


"Smoke Blade" Fully Responsive Neopixel Lightsaber Style

This blade style is "inspired" by a laser shining through smoke/vapor creating a unique effect with a layered movement of rolling upwards and downward smoke flow. This style has a base layer with downward movement that will react to swing movements and a "smoke" layer with upward movement, the two combined produce a tumble effect on the blade.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition

 

ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fire Blades

Blade Angle "Flame Control" Fire Blade Responsive Neopixel Lightsaber Style

This is a new Fire Blade with additional controls for the Flame. This version will slow the flame as you turn it down to the ground but now with BladeAngle it will also lowly reduce the size of the flame once you move below horizontal. All effects for these styles have been modified to work within the adjusting flame (Lightning Block and Drag are deactivated as they do not work with the base effects).

In addition, this style features the new ColorWheel variation that will change the color of the main blade without affecting the other effect colors.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Real Flame

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Reverse Fire Blade Style Responsive Neopixel Lightsaber Style

This is a reversed Fire Blade where the fire moves from the tip towards the hilt. This style is also available in the Split Blade and Dual Blade Style builders.

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive FireBlade (Responsive Flame - BladeAngle control) Neopixel Lightsaber Styles

This is a Fireblade style that uses the angle of the blade to change the speed of the Flame. Pointing up the flame will be its fastest and pointing down it will be its slowest. This style includes the ColorWheel variation that allows you to change the main blade color without affecting the effect colors.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Real Flame

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DarkOrange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive FireBlade (Responsive Flame - TwistAngle control) Neopixel Lightsaber Styles

This is a Fully Responsive FireBlade that allows you to control the speed of the flame by turning your hilt in real-time. This style includes the ColorWheel variation that allows you to change the main blade color without affecting the effect colors.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Real Flame

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DarkOrange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

"Eye of Sauron" Version 2 LOTR Flame Fully Responsive Neopixel Lightsaber Style

UPDATED: For all of the Lord of the Rings fans out there. I have new take on the "Eye of Sauron" featuring an ever-present "Eye" in the middle of your blade. There are several versions available for controls and movement:

  • Full Control - The "Eye" will focus as you turn your hilt allowing the gaze to seek out the One Ring (the turning of the hit will enlarge or shrink the eye in the center of the blade) and you can move the "Eye" along the center of the blade based on the angle of your blade.
  • Twist Control (Fixed Eye) - The "Eye" will focus as you turn your hilt allowing the gaze to seek out the One Ring (the turning of the hit will enlarge or shrink the eye in the center of the blade).
  • Twist Control (Moving Eye) - the "Eye" will move along the center of the blade based on turning your hilt, you can move the gaze of the eye along the blade.
  • Blade Angle (Moving Eye) - the "Eye" will move along the center of the blade based on angle of your blade, you can move the gaze of the eye along the blade.

The flames travel out from the center up and down the blade.

I have also built a new Preon effect called "Sauron Awakens" and a new Post Off effect called "Closing the Eye of Sauron" to pair with this new style. In addition, I recommend using Center Out Ignition and Center In Retraction to really finish off the style.

You can choose to grab the full style in the demo video with "Get Demo Style" or build your own with "Customize/ Enhance" in the Get Style Code section below.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Full Control

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Twist Control (Fixed Eye)

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Twist Angle Control (Moving Eye)

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Blade Angle Control (Moving Eye)

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Original "Eye of Sauron" LOTR Flame Fully Responsive Neopixel Lightsaber Style

This is a LOTR themed fireblade meant to mimic the "Eye of Sauron" featuring the Responsive blade angle to control the speed of the flames, facing up is the fastest fire while facing down will slow the fire effect. This version also includes the ColorWheel variation to allow for color change on the main blade without affecting the effect colors.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Energy Blades

Fully Responsive Darksaber Neopixel Lightsaber Style with SwingSpeed

This style is based on the Darksaber as seen in the Mandalorian and Clone Wars TV series. It features a silver blade with running flicker that traces along the length of the blade,(for obvious reasons the black "core" of the blade will require an acryllic or physical black blade as leds cannot produce black as a color so on regular sabers this will appear as the outline effect for the real darksaber only). There are two versions Live Action (Mandalorian) which has a bluer hue and Animated (Clone Wars) which has a more purple/indigo hue. Both styles feature the ColorWheel variation to allow you to adjust the hue, since the blades are a "white" variation they will remain primarily white, only the hue will adjust.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Live Action Darksaber

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


Animated Series Darksaber

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


 


Surging Pulse Neopixel Lightsaber Style

A new energy blade style featuring a pulsing energy surge effect that runs up the blade, this blade is a blend between the effects seen in Jedi Fallen Order and the rolling pulse energy blade style.

 


Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Shock Baton Neopixel Lightsaber Style

This style is meant to mimic the Shock Baton seen in The Force Awakens. It features a sparking electric current of White and Blue running up the blade. Combine with the Polar Spark preon and Center In Ignition and Retraction effects to mimic the demo.

ProffieOS 5.x or later Neopixel Lightsaber Style Code

Shock Baton

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


Fully Responsive ElectroStaff Neopixel Lightsaber Style

ElectroStaff style features a pulsing electric blade to mimic the Electrostaff weapons. In addition, this style features the ColorWheel variation that will allow you to change the color of the base blade without affecting the other effects.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Electric Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Electric Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Electric DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive ElectroStaff (Intensity Twist) Neopixel Lightsaber Styles

ElectroStaff style features a pulsing electric blade to mimic the Electrostaff weapons, this version allows you to increase or decrease the intensity level in real time by turning your hilt. In addition, this style features the ColorWheel variation that will allow you to change the color of the base blade without affecting the other effects.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Electric Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Electric Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive Rolling Pulse Blade Style

This style features a medium paced rolling pulse of energy from the hilt up the blade. This style also includes the ColorWheel variation to allow you to change the main blade color.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive "Death Star Blast" Blade Style

This style features a continuous high powered pulsing blast of kyber energy up the blade similar to the Death Start blast. This style also includes the ColorWheel variation to allow you to change the main blade color.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive Energy Saw Blade Style

This style features a back-and-forth Energy Saw effect that will roll up and down the blade. This style also includes the ColorWheel variation to allow you to change the main blade color.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Dual Phase Blades

Build a Dual Phase Blade - Fully Responsive Neopixel Lightsaber Style

Dual Phase lightsabers in Star Wars lore (such as Corran Horn's) house two crystals in the hilt, you can also select the method you desire to realign the crystals internally and produce a separate and distinct blade.

This style builder lets your customize your Dual Phase saber combining two blades and control them either by simply turning your hilt (each color is represented by 180 degres of the hilt turn), using "click to change" to switch with the ColorChange controls or embracing both sides of yourself with "Split Personality". Customize your perfect Dual Phase blade for your saber from a wide range of options.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber - at this time you will need to use existing Crystal Chamber styles from the other library styles, the building method for this particular style doesn't support Chamber yet.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition


 


ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

?

There are four control options available for switching between the phases:

  • Twist Control - turning your hilt 180 degrees will change between the styles instantly. This control does not use buttons, only hilt orientation to go back and forth.

  • Click to Change (Color Change) - this type uses the Color Change button control to change between the styles. You will want to ensure you enable "click to change" functionality by adding the below define to the top section of your config. Since this version uses ColorChange you can also choose the Transition type and time you want.

    #define COLOR_CHANGE_DIRECT

  • Split Personality - embrace your inner conflict and give into the split. The "Split Personality" blades will randomly and without warning switch between the two blade styles, do you have an inner light-side and dark-side vying for dominance? Unleash it on your blade with two unique personalities in a single blade. The blade effects will continuously change on their own with no set pattern, it's a randomized change that takes over your saber.

  • Oscillate - your blade will continuously Oscillate between styles/colors creating a unique blade effect

Blades 2 & 3 (for Crossguard)

?

There are four control methods available for switching between the phases:

  • Twist Control - turning your hilt 180 degrees will change between the styles instantly. This control does not use buttons, only hilt orientation to go back and forth.

  • Click to Change (Color Change) - this type uses the Color Change button control to change between the styles. You will want to ensure you enable "click to change" functionality by adding the below define to the top section of your config. Since this version uses ColorChange you can also choose the Transition type and time you want.

    #define COLOR_CHANGE_DIRECT

  • Split Personality - embrace your inner conflict and give into the split. The "Split Personality" blades will randomly and without warning switch between the two blade styles, do you have an inner light-side and dark-side vying for dominance? Unleash it on your blade with two unique personalities in a single blade. The blade effects will continuously change on their own with no set pattern, it's a randomized change that takes over your saber.

    Oscillate - your blade will continuously Oscillate between styles/colors creating a unique blade effect

Crystal Chamber

*At this time Crystal Chamber styles are not supported in this builder, please select a corresponding Crystal style from another style within the library.


 

Fully Responsive "Pull to the Darkness" with Responsive Transition (Static Swing) Neopixel Lightsaber Styles

"Pull to the Darkness" follows the descent of Ben Solo to Kylo Ren, taking a Jedi's crystal and corrupting it to the Darkness producing an Unstable Red blade. Several starting colors are available and using "click to change" the saber will corrupt from a Jedi color to Kylo Ren's trademark unstable red blade. You can still redeem yourself by changing back. The corruption effect uses a responsive Fade so the speed of the descent is based on the angle of your blade with straight up being the fastest and straight down being the slowest.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Stable Red to Unstable Red

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue to Unstable Red

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue to Unstable Red

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green to Unstable Red

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive "Pull to the Darkness" with Responsive Transition (Color/Unstable Swing) Neopixel Lightsaber Styles

"Pull to the Darkness" follows the descent of Ben Solo to Kylo Ren, taking a Jedi's crystal and corrupting it to the Darkness producing an Unstable Red blade. Several starting colors are available and using "click to change" the saber will corrupt from a Jedi color to Kylo Ren's trademark unstable red blade. You can still redeem yourself by changing back. The corruption effect uses a responsive Fade so the speed of the descent is based on the angle of your blade with straight up being the fastest and straight down being the slowest. This version also features "Color Swing" on the Jedi color and "Unstable Swing" on the Kylo style with the blade reating to the speed of the swing to increase intensity of the blade effects.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Stable Red to Unstable Red

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue to Unstable Red

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue to Unstable Red

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green to Unstable Red

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive "Redemption" Sith Neopixel Lightsaber Kyber Crystal Purification Styles

"Redemption" allows you to purify a red kyber crystal back to the light side of the Force, based on Ahsoka creating her silver blades from the red crystals. There will be several versions, this is a Red to Silver shown. In addition to the on-demand "Redemption" this style also features Fully Responsive effects and full transitions.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Red to Silver Blade

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Red to Blue Blade

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Red to DeepSkyBlue Blade

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Red to Green Blade

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Red to Gold Blade

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Red to Purple Blade

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive Corran Horn "Dual Phase" (Silver to Purple Change with Responsive Transition) Neopixel Lightsaber Styles

This style is based on the Legends character Corran Horn, in the books Corran Horn had a dual phase lightsaber with two kyber crystals. By turning his hilt he could realign the crystals to change his blade from a Silver blade to a Purple blade (in the books, the Silver blade was longer for a surprise attack - the technology isn't there yet for this capability ;-). This style uses "Click-to-Change" to switch your saber from Purple to Silver and back with a Responsive Transition which will react to the angle of your blade when you change from one phase to the next, the blade will wipe quickly when facing up and slowly when facing down for an additional level of control.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Silver to Purple Dual Phase Saber (BladeAngle)

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


Silver to Purple Dual Phase Saber (TwistAngle)

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


 


Special Blades

Split Blade - Fully Responsive Neopixel Lightsaber Style

This is a new customizable split blade that allows you to combine two styles and/or colors into a single blade, with several methods of control.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber - at this time you will need to use existing Crystal Chamber styles from the other library styles, the building method for this particular style doesn't support Chamber yet.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition


 


ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

?

Split Styles combine a Bottom (hilt) style with a Top (tip) style. The percentage of the blade the bottom takes up is controlled by the Control, you can choose to have the two halves "Blend" or have a "Hard Edge" Partition between them.

  • Twist Control - as you turn your hilt the Bottom style will move up or down the blade
  • Swing Speed - the faster you swing the blade the further up the blade the Bottom style will move
  • Blade Angle - as you move the blade the Bottom style will move up or down the hilt based on the blade angle.
  • None - the blade will remain with a 50-50 split

Blades 2 & 3 (for Crossguard)

?

Split Styles combine a Bottom (hilt) style with a Top (tip) style. The percentage of the blade the bottom takes up is controlled by the Control, you can choose to have the two halves "Blend" or have a "Hard Edge" Partition between them.

  • Twist Control - as you turn your hilt the Bottom style will move up or down the blade
  • Swing Speed - the faster you swing the blade the further up the blade the Bottom style will move
  • Blade Angle - as you move the blade the Bottom style will move up or down the hilt based on the blade angle.
  • None - the blade will remain with a 50-50 split

Crystal Chamber

*At this time Crystal Chamber styles are not supported in this builder, please select a corresponding Crystal style from another style within the library.


 

'Tis the Season - "Christmas Tree" Blade Style

'Tis the Season - Turn your saber into a Christmas Tree with this new blade style. It features a green blade with randomly blinking colored lights and a pulisng "star" on top.

Happy Holidays one and all!

 


"Christmas Tree" Blade Style

Style

Crossguard Blade 2 & 3


 

"Thunder Storm" Neopixel Lightsaber Style

A storm is brewing, this blade style features a rolling cloud effect with unpredictable flashes of power throughout the blade.

You can also watch this style be createad on my "Fun with Saber Effects" Episode II = https://youtu.be/Hq9arHpgTvk


Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



"Thunder and Lightning" Neopixel Lightsaber Style

A storm is brewing, this blade style features a rolling cloud effect with unpredictable flashes of power throughout the blade coupled with random Lightning strikes up the blade.

You can also watch this style be createad on my "Fun with Saber Effects" Episode II = https://youtu.be/Hq9arHpgTvk


Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Black Panter Vibranium Kinetic Neopixel Lightsaber Style

This style runs a base silver blade that collects kinetic purple energy with each clash, based on the MCU's Black Panther vibranium outfit. Each clash will build up Purple Kinectic Energy to increase the power of the blade. The 5th clash will release the energy and return the blade to normal. Note, this blade uses standard Clash so the kinetic build up is not applied while in "Battle Mode".
This style includes a built-in Clash effetc for the Purple Kinetic Energy generation.

ProffieOS 5.x or later Neopixel Lightsaber Style Code

Black Panther Kinetic Silver/Purple

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber


Fully Responsive "Infinity Blast" Neopixel Lightsaber Style

Collect all 6 Infinity Stones to become the most powerful being in the universe!
Thie style allows you to assemble the 6 Infinity Stones; Power, Space, Reality, Soul, Time and Mind (using Color Change). Then once you've assembled all 6 Stones you can wield the full power and control all 6 with a turn of your hilt.

This style features a continuous blast of power that will feature surges of each of the 6 stones as you collect them (each Color Change will collect a new stone), after you've assembled all 6 you can select the powers by simply turning your hilt.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fett's Slave I "Seismic Charge" Neopixel Lightsaber Style

This is a new blade style based on AOTC and The Mandalorian scenes with the Slave I seismic charge weapons. There is a "Seismic Charge" preon effect that will drop the seismic charge to the center of the blade and then I am using a Center Out ignition and Split retraction to complete the effect (these will be chosen in the Enhancements screen). Depending on the font you use you may need to adjust the timings on the preon to allow for the animation to complete, there is meant to be a very quick disappearance and silence just before the blade ignites to finish the effect. The base effect includes a White Flash on ignition to simulate the initial explosion, if you add Power Up effects this will be obscured.

Crossguard and Crytsal Chamber versions will flow from hilt out, if you want the center out for side blades use main blade style.


ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



"Hyperspace" Blade Fully Responsive Neopixel Lightsaber Style

This style is designed to mimic the look of hyperspace from the viewport of the Millenium Falcon, with a mix of Blues, White and Silvers streaking from the center of the blade towards to the ends. This pairs perfectly with the "Jump to Hyperspace" Preon Effect and "Exit Hyperspace" Postoff Effects in the Enhancement screen.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



"Don't Cross the Streams" Ghostbusters Particle Beam Fully Responsive Neopixel Lightsaber Style

This is my Ghostbusters themed Particle Beam Style, this style allows you to control the intensity of the beam by turning your hilt so you can avoid "burning Egon's face off" while trapping Ghosts. Most effects in the blade have been made Green to match the theme. ColorChange and ColorWheel are disabled in this style. Very Important, "Don't Cross the Streams"!

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



"Lava Lamp" Fully Responsive Neopixel Lightsaber Style

This style is designed to mimc a lava lamp with currents and pulses moving up and down the blade continuously. The movement is randomized to give a really unqiue look to the effects.

There are two unique color options for this style:

  • "Full Spectrum" will continuously rotate through all possible colors, the speed of the rotation can be controlled by turning your hilt.
  • "Tie-Dye" is a psychedelic color mix that is continuously changing and producing unique color combinations.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition

 


 

ProffieOS 5.x or later Neopixel Lightsaber Style Code

Full Spectrum with Twist Control

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Tie-Dye

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive "Kaleidoscope" Neopixel Lightsaber Style

Turn you saber into a Kaleidoscope with this new style. The Kaleidoscope blade will react and respond to turning your hilt to change the speed, direction and color movements.

There are two unique color options for this style:

  • "Full Spectrum" will continuously rotate through all possible colors, the speed of the rotation can be controlled by turning your hilt.
  • "Tie-Dye" is a psychedelic color mix that is continuously changing and producing unique color combinations.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Full Spectrum

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Sith Red Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Blue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi DeepSkyBlue Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Green Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Tie-Dye

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Gold Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Purple Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Silver Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

Jedi Orange Default

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



 

Fully Responsive OmniColor Neopixel Lightsaber Style

This is a new "every color" blade style. This style will continuously change color through the ROYGBIV spectrum. You can control the speed of the change by turning your hilt to speed up or slow down.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive ColorRun Neopixel Lightsaber Style

This is a new variation on my "Color Run" style featuring control over the speed of the color run using the TwistAngle. As you turn your hilt you can speed up or slow down the speed of the colors running up the blade. The colors will run continuously but can be sped up or nearly stopped using the turning of your hilt. This is not a color change mode it is a continuously running color blade.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive "Color Run" FireBlade Neopixel Lightsaber Style

This is a new variation on my "Color Run" style featuring control over the speed of the color run using the TwistAngle. As you turn your hilt you can speed up or slow down the speed of the colors in the flame. The colors will run continuously but can be sped up or nearly stopped using the turning of your hilt. This is not a color change mode it is a continuously running color fireblade.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive Rainbow FireBlade Neopixel Lightsaber Style

This is a new variation on my Rainbow Fireblade for OS4.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive Moving Rainbow FireBlade Neopixel Lightsaber Style

This is a new variation on my Rainbow Fire style featuring control over the speed of the rainbow movement using the TwistAngle. As you turn your hilt you can speed up or slow down the speed of the colors in the flame. The colors will run continuously but can be sped up or nearly stopped using the turning of your hilt. This is not a color change mode it is a continuously running color fireblade.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Fully Responsive ROYGBIV Movement Neopixel Lightsaber Style

This blade style will change the color of the blade as you move the blade from Red > Orange > Yellow > Green > Cyan > Blue > Purple. There are two versions of this blade; a BladeAngle and a TwistAngle. The color of the blade will continuously change based on either the BladeAngle or turning of your hilt.

Crossguard Styles (Blades 2 & 3) feature an IgnitionDelay and will only react to Lockup and LightningBlock effects, if you prefer to have the sideblades react as the main blade does use the Main blade style instead. You can remove the IgnitionDelay as well, remove "IgnitionDelay<550," from the beginning of the style and one closing bracket ">" from the very end of the style.

Crystal Chamber styles mimic the main blade and display all effects (you can remove as you like) but will Pulse when the blade is OFF in the base colors. Speed of the Pulsing can be adjusted at the end of the style.

Fully Responsive Styles included:

  • Responsive Blast = instead of a randomized location, the blast location is now based on the angle of your blade to create a more realistic and immersive blast deflection effect, it features transitions in and out that the user can choose and modify
  • Responsive Clash = instead of a randomize clash location, the clash effect will mirror the Responsive LocalizedLockup location to help with choreography and realism. The location of the Clash effect is based on the angle of your blade and allows you to line up clashes for the Responsive Lockup
  • Responsive Lockup = rather than an animated effect I would typically use to mimic blades sliding against each other in a struggle, LocalizedLockup now moves based on the angle of your blade allowing for a more realistic effect as you move towards yourself defensively the lockup slides down the blade and as you move your blade towards your opponent it will slide up the blade to give you a real struggle effect, it features a quick flash transition in like in the films and a power absorption transition out as the blade restores itself.
  • Responsive LightningBlock = this hybrid effect features a Force Lightning effect that dances along the blade, you can control the intensity of the attack by turning your hilt to have it be more intense of less intense. In addition, it uses Responsive control to "focus" the attack as you move your blade to the straight up position to give you a real immersion into the effect. It features a large initial blast transition in and a power absorption transition out to add to the realism.
  • Responsive Melt = based on the scene from EPI when Qui Gon is cutting through the blast door, melt mimics a surface being heated and melted, you control the "temperature" and intensity of the melt by turning your hilt it will heat the material from a Red to very hot Orange/Yellow and back based on turning of your hilt, it features a wipe in and wipe out transition to mimic the end of the blade entering and exiting the surface.
  • Responsive Drag = the tip Drag now responds to the turning of the hilt to increase or decrease the depth of the drag area. it features a burst and fade out transition
  • Responsive Stab = the Stab effect will change in size based on the angle of the blade, if you Stab downwards the effect will be a larger, deeper depth, it features a wipe in and wipe out transition



ProffieOS 5.x or later Neopixel Lightsaber Style Code

BladeAngle Control

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber

TwistAngle Control

Main Blade

Blades 2 & 3 (for Crossguard)

Crystal Chamber



Training / Demo Styles

VU Meter Style

This is a "demo" style to show how NoisySoundLevel can be used. This style is active even if the blade is off and reacts to the sound files being played like a VU Meter. This style does not have effects or an ignition or retraction it is simply for demo or VU meter purposes.

 


VU Meter

Style

*Note, this is a demo style it does not have any effects or ignition or retraction it responds to the sound files being played both when the saber is on or off.


 

"Blank" Testing Blade Style

This is a "blank" (unlit) blade that will allow you to test effects and layers without a "Base". I designed this for testing and showing off the new Inertia Spark and Fireball Swing Effects but it will work for any Enhancements you want to see on their own.

 


"Blank" Blade Style

Style

Crossguard Blade 2 & 3


 

 

Accent LED / PCB Styles

Accent LED / PCB Styles

Use this style builder to create unique effects for your Accent LEDs, bar graphs or LED PCB connectors*. If you want your Accents or PCB to run like your main blade use the Crystal Chamber (or Crossguard) styles from the main blade, the styles in this builder are meant to be separate or unique from your main blade.

By default these styles are created for at least 5 pixels, if you have fewer or a single pixel they may appear differently.

*NOTE: Your PCB connector must be wired and configured to run separately from the main blade and have it's own style to utilize these effects.


Build your Accent LED Styles

OFF Behavior (when blade is off)

Main Effect

Run Type

Transition to ON

Power Up Effect

ON Behavior (when blade is ignited)

Main Effect

Run Type

Transition to OFF

Cool Down Effect

Blast Effect

 

Clash Effect

 

Lockup Effect

 

Lightning Block Effect

 

 




 

Built by Fett263

If you have any questions on styles or customizing these styles feel free to contact me on FB here.